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One Coin Short: A Power Grid Recharged Board Game Review

W Updated February 01, 2026
 
4.0
 
0.0 (0)
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One Coin Short: A Power Grid Recharged Board Game Review

Game Information

Game Name
Players
2 - 6
There Will Be Games

You can tell this is an older Friedemann Friese title because it isn't called something like “Force Flow.” (Granted, the German release is called Funkenschlag which is one of the most Friedemann Friese names ever).

Ah, the venerable Power Grid. Where games like Catan, Ticket to Ride, and Splendor are considered gateway games, Power Grid was the “We have Arrived” game for a generation of hobby gamers. Connect the cites, bid on power plants to power those cities, purchase resources to run those power plants and get used to coming up one dollar short.

It's great watching players evolve over multiple games of Power Grid. First it is “I need to connect these cities.” Then it is “I need to prioritize powering all the cities I have connections with.” Then moving on to “I need to hold back and make a huge, well timed push to win the game” and finally it's “How many different ways can I mess with my opponents.” Okay, maybe that last one is optional. But that moment of realization when someone takes a city that blocks an opponent for the first time during the opening step of the game is enlightening. “Hey, this is my area, you can't build here!” “Actually, the rule is that each city can only be connected to by one player during the first step of the game. No one said who that could or couldn't be.” I, personally, love the tension of players “laying back” (presumably with their mind on their money and their money on their mind), trying not to be in first place, and waiting for the perfect moment to push to the end game.

Map

The Terminology can be a bit confusing in Power Grid. I'm sure Friedemann Friese was chuckling to himself when he created “Phases” in the game, with visions of Three Phase Transformers dancing in his head. Then toss in some German to English translations for “Stufe” which can be either Step or Stage. Step being the three different gaming steps of the game, Phase being the five phases of one round and Fork being something you don't stick into a power outlet. Just remember that the terminology isn't interchangeable and use the exact phrasing when teaching it to avoid issues.

Fossil Fuels

The recharged version of Power Grid has some quality of life rule changes. It includes a "1" token that goes on the lowest power plant that it up for auction during the second phase of the round. This makes the lowest plant always have a minimum bid of 1 instead of it's printed default bid. If that power plant isn't bought, it is removed at the end of the auctions. The starting plants are also no longer fixed, and you remove a preset number of "low" and "high" plants for different player counts rather than simply removing random higher cost plants. There are also new icons on the back of the Power Plant cards: Plugs on the back for starting plants and higher plants have receptacle icons. This makes for much easier set-up that most players won't notice but the person running the game will appreciate.

long Shot

Power Grid is a game based purely on economics. And, I'm sorry, maybe it's just Monopoly money flashbacks but I hate the feel of the money in Power Grid. I first contemplated replacing the money with Poker Chips and then, it just clicked. This is what you need: Post it notes for scoring. Everyone gets a post-it note, writes down their starting cash and does the math for all of the transactions. Not only does this eliminate everyone trying to math in their heads, it removes the need for anyone to play Banker. Hey, if you need a banker to count out all of the profits and losses: #1 Quit putting that onto someone whose trying to play the game and #2 If you can't trust your gaming buddies to be honest about the totals in the game, maybe get new buddies?

The normal state of money in Power Grid

The Two-player game of Power Grid pits the Players “Against the Trust.” Personally, I call it “Eat the Rich” but either way the anti-Oligarch vibe is real. The Trust is just a blocker “player” that is typical of games of this era. As with most of the attempts to make a auction-centric game playable at lower player counts, it suffices but doesn't excel. You genuinely need the interaction of more real players.

Again with the U.S.

The base game comes with a two-sided game board with Germany (Funkenschlag!) on one side and the United States on the other. I think the sole reason the United States board is played is because of familiarity for U.S. Players. The disparity between the east and west coast usually leads to no one playing out of the California/Nevada area. Germany, on the other hand, feels like it has a lot more interesting choices. And, unlike something like Ticket to Ride, you don't really need geographical knowledge of the map of choice. 

Power Grid is an (Energy) efficiency puzzle. If that is your jam, Power Grid is one of the best available. It's where the title of this review comes from. The number of times you are a single dollar short of something you want to accomplish seems to happen in every single game...usually more than once.

Going Green...but losing

“I played it out” is the biggest knock I have heard against Power Grid. I consider that high praise: Any game that engages you enough to play it over and over until you are “played out” has truly done it's job. It may not be the shiniest or newest thing on the game shelf but they don't get more solid (state) than Power Grid.

 

A review copy of this release was provided by the publisher. Therewillbe.games would like to thank them for their support.

 

 If you enjoyed this review, please consider tipping via My KOFI. All proceeds go to buying more games for review!

 

Photos

One Coin Short: A Power Grid Recharged Board Game Review
One Coin Short: A Power Grid Recharged Board Game Review
One Coin Short: A Power Grid Recharged Board Game Review
One Coin Short: A Power Grid Recharged Board Game Review
One Coin Short: A Power Grid Recharged Board Game Review
One Coin Short: A Power Grid Recharged Board Game Review
One Coin Short: A Power Grid Recharged Board Game Review
One Coin Short: A Power Grid Recharged Board Game Review
One Coin Short: A Power Grid Recharged Board Game Review

Editor reviews

1 reviews

Rating 
 
4.0
Power Grid Recharged
Power Grid is an (Energy) efficiency puzzle. If that is your jam, Power Grid is one of the best available. It's where the title of this review comes from. The number of times you are a single dollar short of something you want to accomplish seems to happen in every single game...usually more than once.
Wade Monnig  (He/Him)
Staff Board Game Reviewer

In west Saint Louis born and raised
Playing video games is where I spent most of my days
Strafing, Dashing, Adventuring and Looting
Writing reviews between all the Shooting
When a couple of guys reminded me what was so good
About playing games with cardboard and Wood,
Collecting Victory Points and those Miniatures with Flair
It’s not as easy as you think to rhyme with Bel Air.

Wade is the former editor in chief for Silicon Magazine and former senior editor for Gamearefun.com. He currently enjoys his games in the non-video variety, where the odds of a 14 year old questioning the legitimacy of your bloodline is drastically reduced.

“I’ll stop playing as Black when they invent a darker color.”

Articles by Wade

Wade Monnig
Staff Board Game Reviewer

Articles by Wade

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Jackwraith's Avatar
Jackwraith replied the topic: #344670 26 Jan 2026 09:29
Great stuff. I was never a fan. Just like we were talking about the Brass series, efficiency puzzles are just not my jam when it comes to board games. I played 3 or 4 times over the years and actually bought a copy of Power Grid: Deluxe for my girlfriend (now wife) because she does like games like that and is an engineeer, to boot, but I think she knew that I wasn't a fan so it never really came off the shelf. I traded it a few months back for a couple Cthulhu Wars extras.

I appreciate that they've done some of those quality of life improvements, though, and playing the European map in Deluxe was always more interesting than the US map, if only for the visual novelty, I think (and getting away from the dead zone that is the Rockies on the US map.)
cdennett's Avatar
cdennett replied the topic: #344677 27 Jan 2026 18:34
Perfect name for the review, <chef's kiss>, as one dollar is what cost me the win in my first play of this game. Nailed it.

Honestly any game where your odds of winning go up significantly with the use of a calculator is a game I never want to play again. And this may be the first game I ever put on my "will never play again" list and has been there for probably 15 years...
southernman's Avatar
southernman replied the topic: #344707 02 Feb 2026 13:53
Why you Yanks always want to swap real money for poker chips I'll never know, it's a crap game to start with and money looks so much better :pinch: .

I'm a very Ameri-trash gamer - big campaign games, narrative, lots of conflict with dice or cards for resolution, love kickstarters - but will always play Power Grid if it is around.
Maybe I never played with people who min-max'd it, maybe it's because I used to be an electrical engineer and the game just makes so much sense to me (generate and distribute and make some cash from it), whatever the reason I loved it ... haven't played it for a while as I have too many other (new) games to get thru so no going back to oldies.
But I also like train games so maybe it's the networky/engineery thing about the games and I see them more as thematic sims than anything else :lol: .