<?xml version="1.0" encoding="UTF-8"?><rss version="2.0">
	<channel>
		<title><![CDATA[Board Game Directory - There Will Be Games]]></title>
		<description><![CDATA[Board Game Reviews, Articles, News, Podcasts and Forums since 2007.]]></description>
		<link>https://mail.therewillbe.games/</link>
										<item>
								<title><![CDATA[Pax Porfiriana: ]]></title>
				<link>https://mail.therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=1554</link>
				<category><![CDATA[Board Games]]></category>
				<guid isPermaLink="false">https://mail.therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=1554</guid>
				<description><![CDATA[
				<img src="https://mail.therewillbe.games/media/reviews/photos/original/cd/10/e5/pax-porfiriana-100-1556197753.jpg"  alt='Pax Porfiriana'  title='Pax Porfiriana'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				Pax Porfiriana might not be my favorite Pax game, but it is perhaps the most pure, cutthroat one.  The core feature of the Pax series is players fighting each other while simultaneously tilting the game state from chaos, to order and back again to their advantage.  Porfiriana is the Pax game that has the sharpest knives&#45;&#45;&#45;players can easily lose almost their entire tableau to other players and/or to game state changes.  Compared to Pax Renaissance, you will gain and lose far more cards &#40;easy come, easy go&#41; in an average game.

The first time you pursue a red &#40;revolutionaries&#41; strategy while simultaneously plunging the board into recession&#45;&#45;&#45;which bankrupts all the other players with their shiny, expensive toys, banks, and productive investments&#45;&#45;&#45; you&#39;ll know the true joys of Pax Porfiriana.				]]></description>
				<pubDate>Fri, 26 Apr 2019 16:44:43 +0000</pubDate>
			</item>
						<item>
								<title><![CDATA[Pax Porfiriana: ]]></title>
				<link>https://mail.therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=1540</link>
				<category><![CDATA[Board Games]]></category>
				<guid isPermaLink="false">https://mail.therewillbe.games/boardgames-main-menu/boardgame-directory/discussions/review?id=1540</guid>
				<description><![CDATA[
				<img src="https://mail.therewillbe.games/media/reviews/photos/original/cd/10/e5/pax-porfiriana-100-1556197753.jpg"  alt='Pax Porfiriana'  title='Pax Porfiriana'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				Engine&#45;building, in a way, through the tableau that provides special abilities and income, but your engine is always unsteady and prone to collapse. Take that, certainly, but such moves will often give your opponent points. Simple card play, once you&#39;ve got it &#45; there are basically 6 card types and 9 actions, some of which are hardly used &#45; and yet, the vast number of cards creates uncertainty and a different story every time. Lots of thematic touches &#40;beyond the ridiculous amount of historical flavour text on each card&#41; &#45; using bandits gives the gunstore owner income; creating unrest on a plantation makes it prone to slave revolt, which could land you in jail. And above this sits the neat victory system that drives the game, in the form of the changing political regime that also changes the suit of victory points you need. Altogether, a magnificent thing that puts the player squarely into the Mexican Revolution, hands them a Mauser Carbine, 2 bandoliers, a posse of banditos and a steady stream of ill&#45;gotten pesos and says, &quot;dale, dale, dale&quot;. 				]]></description>
				<pubDate>Thu, 25 Apr 2019 12:02:28 +0000</pubDate>
			</item>
						</channel>
</rss>