An Ameritrash game if ever there was one. Bright neon plastic units that glow in the dark and a theme not too far removed from Starship Troopers. Move units one space, gather up resources, build a bigger army, smash your units into your enemy and roll to determine the victor.
- Board Games
- Nexus Ops 1st Edition
Nexus Ops 1st Edition
HotYear Published
Avalon Hill
Editor reviews
2 reviews
Rating
5.0
Just about the only multi-player conflict game that I keep coming back to. Players are encouraged to fight often, and defense is drastically under-emphasized. This is in the game's favor, allowing for something that pushes forward relentlessly and powers through with almost no mess. Definitely one of the great conflict games.
SI
Top of the Ops
Rating
4.0
Can't see how you could want much more from a light conflict game - who cares if it's a tad unoriginal when it beats the opposition in this category into the dust? Fast, fun and with a surprising amount of difficult tactical choices thanks to the card-based VP system. Scales fairly well too. It is a bit on the lightweight side though, and starts to feel samey after repeated plays.
MT
User reviews
Knife fight. Phone booth. Go for it.
Rating
5.0
Really, Nexus Ops is a great example of a classic style game "modernized" and cleaned up into light gaming perfection.
It's got a tiered combat system like Shogun/Samurai Swords. You've got the whole building troops/collecting resources, feels a lot like Warcraft or something similar.
Instead of turtling, you've got two motivators to get out there and kill some bugs--one, your mission cards almost always award you points for doing some smashing, and two, the "Monolith" in the middle of the field grants POWERFUL cards to he who controls it. Let someone sit on the Monolity uncontested for a few turns and I assure you the game will conclude not long after.
Great bits, tons of combat, awesome card play, and all this for a four-player light wargaming smash-em-up that takes 90 minutes to play. You simply can't beat it. For $20 or less you'd be foolish not to have a copy of this.
It's a touch too light in places, and you're sometimes going to want something heavier, so I can't go the full 6. But this is certainly one of the great Ameritrash games. BUY IT.
It's got a tiered combat system like Shogun/Samurai Swords. You've got the whole building troops/collecting resources, feels a lot like Warcraft or something similar.
Instead of turtling, you've got two motivators to get out there and kill some bugs--one, your mission cards almost always award you points for doing some smashing, and two, the "Monolith" in the middle of the field grants POWERFUL cards to he who controls it. Let someone sit on the Monolity uncontested for a few turns and I assure you the game will conclude not long after.
Great bits, tons of combat, awesome card play, and all this for a four-player light wargaming smash-em-up that takes 90 minutes to play. You simply can't beat it. For $20 or less you'd be foolish not to have a copy of this.
It's a touch too light in places, and you're sometimes going to want something heavier, so I can't go the full 6. But this is certainly one of the great Ameritrash games. BUY IT.
KB
Glowy
Rating
4.0
I think I'm most let down by this because it's GREAT at what it does: it's a lite dicefest. I feel like there should be variable player powers or something to spice things up, but I still really enjoy the game. Cool plastic pieces, but the monolith piece sucks. Lots of good mechanics here, minus the fact they don't mention how to keep track of who you've moved in one turn, but that can be fixed (we do it by always moving those farthest away first). Great intro to the genre and one that can EASILY be taught, which for a bad teacher like myself, is well worth the price of admission.
S
Rating
5.0
J
THE Ameritrash Gateway
Rating
5.0
If you told someone who doesn't play a lot of board games to imagine a game that was like Risk crossed with Starcraft the PC game, the game they'd imagine would likely be very similar to Nexus Ops.
The mission/victory point system punctuate the slugfest giving it an added layer of depth without complicating or diluting the the final product. The modular board adds a fair amount of replayability, and the theme should please the inner 12 year old inside everyone.
I fell in love with Nexus Ops because of the "Wow! Cool!" factor but I keep playing it because behind the theme lies a really excellent if simplistic game. As someone who hasn't been in the hobby even a full year yet and was introduced to Euros through Xbox Live Arcade, I should probably be a predominantly euro gamer. Not counting the few times I played Risk 2210, Nexus Ops gave me my first taste of new AT and I fell in love. Nexus Ops really is the perfect Ameritrash Gateway Game.
The mission/victory point system punctuate the slugfest giving it an added layer of depth without complicating or diluting the the final product. The modular board adds a fair amount of replayability, and the theme should please the inner 12 year old inside everyone.
I fell in love with Nexus Ops because of the "Wow! Cool!" factor but I keep playing it because behind the theme lies a really excellent if simplistic game. As someone who hasn't been in the hobby even a full year yet and was introduced to Euros through Xbox Live Arcade, I should probably be a predominantly euro gamer. Not counting the few times I played Risk 2210, Nexus Ops gave me my first taste of new AT and I fell in love. Nexus Ops really is the perfect Ameritrash Gateway Game.
S
Punching space spiders is a pretty cool thing.
(Updated: September 05, 2008)
Rating
5.0
This is such a pretty game. The little bits are so cool. The game plays nicely too--the mechanisms for recovery are well done. It has enough subtlety for le gameur, while also rewarding those of us that like to roll dice and punch space spiders in the face.
J
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