13 Days: The Cuban Missile Crisis
Game Information
13 Days is a card-driven boardgame where action takes place because of cards played which are based on key events and items from the Cuban Missile Crisis.
Card-driven games feature a lot of interaction between the players so there is not a lot of waiting on the other player, but within this type of game, there's usually some complexity. 13 Days fits a different niche. It plays fast and its simple, making it an ideal filler game rich with history, or as a game that will entertain new gamers who may have no idea about the Cuban Missile Crisis at all.
Reviews and Articles About 13 Days: The Cuban Missile Crisis
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User reviews
Twilight Struggle remains a gold standard of boardgames, but it's big and long and intimidating, so folks have tried to make versions of it that are a little more manageable. 1955 was one such creature, and wasn't bad, though it simplified things a little too much. Now there's 13 Days,...
Better than just "tiny struggle". A short CDG is a welcome thing and 13 Days is a good one.