The players in the game represent the members of the pretentious Antique Club. Their goal in life is to have a better collection of old stuff than every other member in the club.
There are two options every turn: 1) to the Auction House to bid on an antique, or 2) to a manor house to participate in a competitive exhibit. The outcome of the players' actions depends on the choices and card play of the other players in the same location. The game therefore includes a considerable bluffing component.
The winner is the player to move the farthest on the board, or whoever finishes the fastest.