Gamma World Roleplaying Game
A wacky, wily roleplaying game of post-apocalyptic peril.
Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
The D&D® Gamma World™ Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils.
This product is a complete, stand-alone roleplaying game that uses the 4th Edition D&D Roleplaying Game system as its foundation. It appeals to D&D players as well as gamers interested in fantasy science fiction set in a bizarre, post-apocalyptic world.
Game components:
• 160-page book with rules for character creation, game rules, and an adventure
• 2 sheets of die-cut character and monster tokens
• 2 double-sided battle maps
• Cardstock character sheets and mutation power cards
• Mutation power card deck
• Loot power card deck
Reviews and Articles About Gamma World Roleplaying Game
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User reviews
A nitro-burning funny-engine...
...that will take your imagination from zero to 300 mph just short of the quarter-mile before you blow a tire as the chute deploys, angling you up into the stands. A great setting, just the thing for some weird-science/low-comedy action. Though I am bummed they...
But this upcoming computer game appears to be based on the Gamma World edition that was compatible with D&D 4.0, and that was an intentionally silly and chaotic setting that didn't interest me. The mutations seemed more powerful, like super-powers, and there was a barely a pretense of a backstory. A friend got it and ran a campaign for a while and had fun with it. I was favorably impressed with the quantity and quality of the contents of that boxed set, but didn't play in his campaign.
jointhegrave wrote: After cyberpunk 2077 last but not least arrives outside on December 10, it’s destined to become on the list of largest video games of this season. Perhaps not simply regarding earnings –that is just about inescapable. But in terms of dialog: notably, since that will be going on in December with significantly less rivalry, be expecting that the discourse to really go challenging and perhaps not let for weeks. But too, which is an equally important thing, regarding absolute extent. A couple of weeks before, that a QA tester imputed into your still-unfinished one hundred seventy-five-hour match, even though that is always about the top quality, practically nothing which people have discovered indicates this will soon be anything under the usual huge adventure. And matters to get critiques.
I can't decide if this was written by a robot or a sweatshop worker.
8th as in Paul McGann? So, would that be Big Finish audio? Which, by the way, there are TONS on spotify.Rliyen wrote: Yes, that would be nice. I pulled out my 1e rules and toyed with the idea of running a short campaign with The Boy (he LOOOVES Fallout). But, his Fandom is Random, and now he's back to Doctor Who (the 8th, to be precise).
Oddly enough when I cleaned out a bunch of my D&D stuff I found it and my original Gamma World box with . . . the rulebook for Top Secret inside it. Not sure how that happened.
Back when I was young and vibrant we played Gamma World and Top Secret and Traveler as well. But we always ended up coming back to D&D because it was a much richer system and had a lot more source material to pull from. The other three were nice diversions, but D&D was the thing that pulled us together, at least from a Role Playing perspective.
It got to the point where a pit stop for gas on the road turned into 20 minutes detailing just what weapons and hardware where being brought into the quik-stop so naturally there had to be a totally random 3 hour gun battle each time.... teenage boys.... amiright??
We did some Call of Cthulhu for a while but the insanity system was our constant undoing.