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  • A Game About Tears in Rain - Thousand Year Old Vampire RPG Review

    All these things will be lost, in time...

  • Agon RPG - Review

    This is going to be a review of Agon, the most recent RPG from designers John Harper and Sean Nittner, but first I would like to think a little bit about how RPGs are reviewed. It struck me recently how one sided RPG reviews are.

  • Ars Magica Review

    Time is something the medieval mages of Ars Magica have in plenty. They have no need of wealth or work. A specialist class of peasantry, called Grogs, cater for their basic needs. Their magic can bend time and potions extend their lifespans to hundreds of years. Ironic, then, that Ars Magica is one of the most time-consuming role-playing games around. It also happens to be one of the best.

  • Beneath the Missing Sea: A Tale Best Left Buried RPG review

    “Some years ago—never mind how long precisely—having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world.

  • Blades in the Dark - Review

    Over the last few years there has been an explosion of creativity in the indie RPG scene. Small games, made by dedicated individuals or teams are where some of the really innovative games are emerging in the hobby and I wanted to take the time to highlight my personal favourite, Blades in the Dark. I backed the game whilst it was on Kickstarter and started a local group towards the end of last year, with a new group starting up just recently online. It's a fantastic system, interesting setting and the two are interwoven to make a thoroughly compelling game. Let's take a closer look at what makes Blades tick and why I think you should give it a try, either as GM or player.

  • D&D 5e Player's Handbook Review

    It's rare that the first thing to strike you about a book is a noise. But here, it was. After being so excited by the Starter Set, I couldn't wait to get into this. So I ignored the cover and opened the book to a loud crack as the spine flexed for the first time. It was like the sound of the lock falling away from my teenage memories.

  • D&D's Latest Books Take 5E To New Places - Journeys Through the Radiant Citadel and Spelljammer Review


    D&D's newest adventures explore diversity and spaaaaaaaaace.

  • D&D’s Descent into Avernus Puts You on the Highway to Hell - Review

    Going down, party time
    My friends are gonna be there too

  • Dread RPG Review

    Something a bit different this week. I’m not sure we’ve ever had an out and out RPG review on the front page before, but that’s what’s on offer today. And given that it’s a horror game and that we’re approaching a certain ancient festival at the end of the month that has particular relevance to gamers, and that we’ve pretty much done the topic of horror board games to death in October of previous years, it seemed appropriate. So, ladies and gentlemen, I give youDread, a horror game with a focus on one-night sessions of 3-4 hours, although a longer campaign is certainly a possibility if your group really wants to do it.. 

  • Dungeons & Dragons 5th Edition: Dungeon Master's Guide and Monster Manual Review

    I've always been amused by the way player and dungeon master materials swapped size between the 1st and 2nd editions of D&D. With first edition, it seemed obvious the DMG should be bigger than the PHB. With second, it seemed equally obvious that the opposite should be true since everyone ought to know most of the rules.

  • Five days with Fifth Edition Dungeons & Dragons

    At age eight I was rummaging through a book stall at an agricultural fair, and I found a book that would change my life. It was “What is Dungeons & Dragons” and it stood out like a monstrous thumb among the worthy tomes on seed rotation. If I hadn’t bought it, it’s unlikely you’d be reading this column right now.

  • Melsonian Melange - Wet Grandpa and Fungi of the Far Realms Review

    Two brilliant, wonderfully eccentric RPG books from the Melsonian Arts Council.

  • MÖRK BORG Review– Dungeons and Downtuning

    “The wind from the west, from the sundered land. Rot rides it, and the stench of blood. Cursed walker, will you travel there?”

  • Neurocity - Operating Manual for Spaceship 2020 - RPG Review

    An RPG tilted as confronting lens on information, freedom, technology and agency. A dialogue about now and the future couched as play. No goblins.   

  • Night's Black Agents Review

    The first question I tend to ask when faced with a new role-playing game is: why? Why does this game exist? What does it do that I can't do with my favourite existing role-playing system? And even the strapline on Night's Black Agents, "a vampire spy thriller" barks that question at the full moon. If you want a vampire spy thriller, surely something like Cthulhu or Dresden Files or even Shadowrun already fits the bill?

  • Noirlandia Review

    "Forget it, Sunny, it's San Nabisco."

  • Osprey’s New RPG Line Flies High

    Excellent new RPGs from one of the industry's best publishers.

  • Play Matt: Candlekeep Mysteries Review

    Seven years into the release schedule of 5th edition Dungeons & Dragons we have Candlekeep Mysteries, a deliberate departure from all that has gone before. In place of the familiar long campaign book here are seventeen shorter adventures. Instead of epic battles and trap-filled tombs, there are puzzles and trickery to uncover. Rather than the familiar western fantasy tropes and cultural blindness, there’s an attempt at genuine diversity.

  • Rip and Tear RPGing - Stay Frosty and Slipgate Chokepoint RPG Review

    Hurt me plenty.

  • SUNKEN - An RPG of Nautical Horrors - Review

    “The blessing of land is that nothing else can exist within its mass. The earth’s denizens may grow upon and disembowel caverns within it, always with the safety of knowing that the solidity of terra firma itself can hold no threat or mystery. With one’s back to the wall, there remains a wall to back against. Meanwhile, the sea establishes no constant: It is an unfathomable expanse above and below a diaphanous separation of air and water, where anything at any time may be.”