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Phantom Division Info
- SuperflyPete
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- hotseatgames
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Pete isn't going this year, but I'm going Friday and Saturday. I don't have the prototype, though.
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It was during demos last year that I met Pete and decided to become a member here.
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"You can send people my way by having them text me 416-912-3958." ~ Aron West, owner of Elzra/Phantom Horizon.
Drag press people over!
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- hotseatgames
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Mark and Pete, the game looks damn fine. I know you guys have gone through hell getting to this point, but thanks for sticking with it. Can't wait for that Kickstarter! (Also, I beat the EKG minigame first try, so yeah easy, baby game for widdle boward gamwers. XD)
I have photos but damn this site has such strict file size limits.
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Latest shot of the prototype. This has one map and is to be sent out to *retch* content creators for videos. The full deal has more maps, but I don't know how it will be packaged so I can't say how many. I know how many we made.... did you ever see that movie with Brad Pitt and Morgan Freeman? It's not quite that many.
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Gary Sax wrote: The walls and doors look great, big upgrade.
The walls pictured are cardboard, and they do work great. We are also looking into the feasibility of MDF walls that would be even better. I don't know if that is going to happen so don't hold me to it. I have no idea how much that raises the price but it sure seems like a great stretch goal idea. Again, not my department.
Doors come in 3 flavors: red are locked, green are unlocked, and black (maybe grey?) are breakable walls. The breakable walls go in upside down so you can't shoot through them. Blow them up with the appropriate equipment and you just remove them, creating a new pathway.
The red and green have a window cut out at the bottom so that shotguns can shoot into closed up rooms. The shotguns in this game are devastating, putting anything in STF to shame.
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