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Hans im Gluk has trademarked Meeple and sent their first C&D
Historical thread on the term "meeple" and attempts to trademark it: boardgamegeek.com/thread/283853/is-the-t...r-trademarked/page/1
I'd boycott Hans im Gluk if they actually made anything I wanted to buy...
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- Sagrilarus
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I wonder why they haven't sent a nastygram to Asmodee's legal team.
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1. Small companies don't have the resources to fight so this was an easy target to start "defending" their trademark so it doesn't get stripped.Sagrilarus wrote: Oddly enough, they only choose to enforce on a small publisher. You'd think they'd be more concerned with a great big company.
2. They considered this one particularly egregious based upon the title and the prominence of said meeple shape.
In their defense they did not tell the company to change it's name, they're just doing it out of caution.
Maybe afraid a real challenge to the trademark and they'd lose it? Maybe they do some work with Asmodee?I wonder why they haven't sent a nastygram to Asmodee's legal team.
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Shellhead wrote: I will now call them "Hans I'm Gluck Gluck 9000," and they can die mad about it.
I had to look that one up, and time to wipe my search history...
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Douches.
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- ChristopherMD
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- Jackwraith
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n815e wrote: It will be easier to take on Asmodee after they’ve got judgements in their favor against smaller companies.
This. Once they have a precedent, a lot of courts will just cite that as a reason to go to summary judgments on future cases. It would be up to a more deep-pocketed company to really stand and fight at that point. This affects not just the original victim or those with "meeple" in their name, but also companies like Gamelyn, who years ago boasted their ITEMeeple system that allowed the meeples in the Tiny Epic games to hold items and potentially anyone else who uses them as a component, depending on how broad the judgment actually is. It's complete bullshit and really a weird angle to take in terms of IP protection. They should have tried this 20 years ago if they thought it was going to be taken seriously.
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...and the entire card game industry stopped using that term entirely. In that case they couldn't stop you from rotating a card to activate it (as mechanisms aren't copyrightable), just from using the term. I mean, I'm not sure what they gained from it other than now we use the term "activate" instead? Or I dunno, I was never a Magic player...Shellhead wrote: Wizards of the Coast copyrighted the term "tapping" more than a decade ago.
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Shellhead wrote: Wizards of the Coast copyrighted the term "tapping" more than a decade ago.
Wizards had a Patent on Magic: the Gathering, (filed in 1997) which included the mechanism "tapping".
"Tapping" itself was protected by a copyright , and the tap symbol with a Trademark. There were multiple layers of protection for Magic, and they were well in place as the game was coming out.
This nonsense with HiG is just that, nonsense, and it might be in some of the larger companies best interest to "help out the little guy" so that a precedent isn't set.
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Cappster_ wrote:
Shellhead wrote: Wizards of the Coast copyrighted the term "tapping" more than a decade ago.
Wizards had a Patent on Magic: the Gathering, (filed in 1997) which included the mechanism "tapping".
"Tapping" itself was protected by a copyright , and the tap symbol with a Trademark. There were multiple layers of protection for Magic, and they were well in place as the game was coming out.
This nonsense with HiG is just that, nonsense, and it might be in some of the larger companies best interest to "help out the little guy" so that a precedent isn't set.
The tapping thing led to a strange situation for the ccg Vampire: the Eternal Struggle (fka Jyhad).
Richard Garfield designed both Magic and Jyhad, and both games were originally published by Wizards of the Coast. Despite being a better design, Jyhad was a longer, heavier game that was harder to get on the table than Magic, so it never came close to the success of Magic. Also, WotC changed the name from Jyhad to Vampire: the Eternal Struggle after publishing the first edition (for political reasons), forcing players to sleeve their cards for competitive play due to the mismatched card backs. So WotC stopped published Vampire/Jyhad in 1996. Then WotC got purchased by Hasbro, and Hasbro sold off the rights to Vampire/Jyhad to White Wolf, the creators of the World of Darkness setting for Vampire/Jyhad.
Perhaps the agreement between WotC and White Wolf was just a licensing agreement and included an exemption regarding the term "tap," as Garfield used the term extensively in both Magic and Jyhad. Or maybe Jyhad was exempt due to a grandfather clause. At any rate, White Wolf printed more than a dozen expansion sets and two new base sets for the game, using the term "tap" everywhere. Then White Wolf got purchased by CCP in 2006, because CCP wanted to do a MMORPG of the World of Darkness. CCP tried and failed, while abandoning the rpgs and other product lines for the World of Darkness. Eventually Paradox Interactive acquired the White Wolf IPs and licensed Vampire/Jyhad to Black Chantry, maybe in 2019 or so. Black Chantry made some rule changes and has consistently used the terms "lock" and "locked" in place of "tap" and "tapped." Probably because Black Chantry doesn't have any sort of direct agreement with Hasbro to use the term "tap."
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You and I should get along so awfully? ♫
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