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A Mysterious Box
Though the prologues are considered optional, they are highly recommended for new players. We initially were just going to play the chapters for our chosen characters. The second prologue was for our crazy Malkavian, and that was a tutorial about how to deal with clues in the game. Instead of just collecting clue tokens like in Arkham Horror, here you need to go to specific spots on the map tile to engage with evidence. You make a mental+search roll, and depending on the number of successes, you are sent to one of a few possible pages in the chapter book. There, you choose from a few alternate theories, then proceed to one more page to learn how many clue tokens you collect based on the accuracy of your theory.
The third prologue was for the aristocratic Ventrue, who was not one of our initial choices to play. But by this point, we realized that the prologues were more effective than the rules at showing us how to play. The Ventrue encounter was a high stakes conversation, seeking to soothe the tempers of two other vampires and find a compromise for their disagreement.
The fourth prologue was for the violent and anarchist Brujah character, who was actually one of the NPCs in the previous prologue. Predictably, his prologue was a primer on advanced combat rules. At the end, we learned that the remaining prologues were more optional than the first four, so we just played one more featuring the mystical Tremere character. Her encounter blended investigation and dialogue elements.
Though solo adventures, all of us gained XP from each prologue, so we spent some XP to improve our characters before starting the main campaign. Next came several pages of text as a more complete introduction to the setting. Instead of straight exposition, there was a certain amount of story involved, setting us up for the campaign. Then we played the first two chapters of the campaign as a group, encountering more dialogue, investigation, and combat, as well as some stealth.
So how is the game so far? As a either a board game or an rpg, it falls short. There is a strong choose-your-adventure aspect to the game, which curtails much of the potential creativity in role-playing. As a board game, it functions well enough, but there is already four pages of errate in a very small font. Where the game really shines is the high production value of the components (delivering good atmosphere) and the engaging story.
We wrapped up this session over 5 hours ago, but I can't stop thinking about the game right now. Aside from the learning curve and errata, this is an immersive experience. More to the point, this game is essentially a cardboard implementation of a video game. Not just any video game, but the legendary Vampire the Masquerade: Bloodlines PC game from Troika, circa 2004. It's not the same story, but it is a different story and city in the same World of Darkness setting. Like a video game, Vampire: Chapters has dialogue trees, stealth rules, a fairly speedy combat system, and finite encounter areas.
Based on our first six hours of play, I give this game a limited endorsement. If you like vampies, especially vampires in the World of Darkness, this is a fine game that offers a distinctive experience.. However, it is a very expensive Kickstarter game, so it may or may not be worth the cost and hassle of obtaining it. Counting shipping, this game cost my ex more than $400. I can't honestly say that this game is better than most $100 games, aside from the lavish components.
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- southernman
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And, yes, the tiny fonts used in it and in the copious errata has been well mentioned as well - it won't happen but the game seems to require a reprint to fix all the issues.
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Nobody had anything good or bad to say about the miniatures, except that they preferred them to the standees. Maybe I should have spent less time painting and more time studying the rules. I'm normally fine with nice-looking standees, but the art on these is all dark colors, and the light above my game table shines down on the top edge of the standees, leaving the fronts and backs looking shadowy.
From a game standpoint, I think the one thing this game does that I haven't seen before is the investigation of clues. I described it in my previous post, and I think that it's unique in combining standard skill checks with asking the player to pick a theory based on partial evidence. A clever player can potentially get more out of investigation than an average player with the same stats, simply through better analysis or hunches.
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jason10mm wrote: If I dropped $400 on a vampire game I would INSIST that all players arrive dressed as their characters and any references to the real world whilst playing results in serious punishment and/or fines.
Your comment reminded me of this fun satire:
thehardtimes.net/culture/punk-choose-you...n-9-to-5-office-job/
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Most importantly, we had fun. The combat system is actually pretty decent, though it can be frustrating to sometimes not be able to use a weapon just because you didn't get draw a combat card for using a weapon. The story is still engaging, and that remains one of the best parts of the game. There is a nice mixture of challenges, including sneaking, fighting, talking, and interpreting clues.
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- Sagrilarus
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Or did missing the Kickstarter mean I'll never ever be able to own it?
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If a retailer is selling the expansions for the suggested $40 each, I would say they appear to be overpriced, with each one offering one additional character and mini, two more scenarios, one more map tile, and some standees.
The game only has the one campaign, so replay value is somewhat limited, though making different choices in play could lead to branching paths through the story. I predict that if you wait six months or a year, you can pick up a lightly used copy for a more favorable price, like maybe $120 or $150 for the base game.
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- southernman
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I'm waiting for Mr Barnes to drop in and nuke the thread ... or even the site so the ideas can't be reborn.
I don't feel as lonely now with my shelves bending under the weight of content from Tainted Grail, Nemesis, Etherfields, Bloodborne, Machina Arcana, Sword & Sorcery, Aeon Trespass, Oathsworn, Darkest Dungeon, Assassin's Creed (OK, just the retail edition) .....
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