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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome: Gloomhaven v. Silver Tower
Colorcrayons wrote: But beyond Wiz-War, I don't usually agree with Charles game choices anyways, despite respecting his opinion.
Same here. I really appreciate his well-written reviews, but yeah, Charles and I don't tend to like the same games.
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As for Silver Tower, I have not played it nor do I ever desire to play it.
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Sevej wrote: I vote for Gloomhaven eventhough I haven't played either. I myself reached the conclusion that each encounter in a dungeon should be puzzle-like in nature. Otherwise, it's just a repeated cycle of walking and bash something while getting treasure occasional which, most of the time, are just increasing your numbers.
I think this is the crucial point. The original dungeon crawl game was Dungeons and Dragons, and there were different ways to play that game. Some people wanted to emphasize the role-playing aspect and really get into their characters, but the early adventures tended to support either a focus on puzzle-solving or hack-and-slash combat. People who gravitate towards Gloomhaven want to solve puzzles, while people who prefer Silver Tower want to roll dice, kill monsters, and have fun.
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Shellhead wrote:
Sevej wrote: I vote for Gloomhaven eventhough I haven't played either. I myself reached the conclusion that each encounter in a dungeon should be puzzle-like in nature. Otherwise, it's just a repeated cycle of walking and bash something while getting treasure occasional which, most of the time, are just increasing your numbers.
I think this is the crucial point. The original dungeon crawl game was Dungeons and Dragons, and there were different ways to play that game. Some people wanted to emphasize the role-playing aspect and really get into their characters, but the early adventures tended to support either a focus on puzzle-solving or hack-and-slash combat. People who gravitate towards Gloomhaven want to solve puzzles, while people who prefer Silver Tower want to roll dice, kill monsters, and have fun.
Except it seems Goomhaven does allow you to kill monsters, and, for some people, have fun. Really, you can always dice to puzzle-like games.
I'm thinking about a game with 3 types of dice (STR, DEX, and INT), and the type and amount of dice you roll depends on your class and level (a Paladin would roll 2 STR and 1 INT dice for example). You roll before your turn and try to best use your dice result. Equipments and skills can make dice work efficiently. Or something like that... That way you can have dice also.
Really, the only thing lost will be "fast-paced excitement", which these days I no longer look from board games.
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- Matt Thrower
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wkover wrote: This one's close. I count 6-6. The tiebreaker's going to come down to a die roll or combat modifier card flip.
Vote: Silver Tower.
The mini-games make it superb: I don't know of another title that uses dexterity challenges to so brilliantly add excitement and immersion to a dungeon run. I don't feel the world needs Gloomhaven when it already has Mage Knight.
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But, this Trashdome has been so close that we should check back in six-months to see how the bloated 22 lb. box of Gloomhaven does after the hype inertia wears away.
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