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Re: What BOARD GAME(s) have you been playing?
A sword, for instance, may have a box with a red action saying "Cleave" in it. This means you can place one die there when rolling a Cleave action (the Cleave action would be on the location card or another card in your inventory).
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First game we played was Munchkin: Cthulhu. Yes, yes... Stop booing. It was simple and fun. I was nowhere near in contention of winning. Nate's first draw was .... CTHULHU. We all laughed and he died... Then later, he drew Ozathoth... and died again. Kelly was a cultist from the beginning, then Nate joined her in culty shenanigans. The Boy was a Professor and did get some levels from running away, then switched to a monster whacker. Everybody helped everyone, except me. Kelly is a troll when it comes to me and she had to explain that to The Boy that it's not that she doesn't like me, it's just for fun. I also seconded that, but did state that there was one time where she and my wife went too far. Since then, they've dialed it back. Nate then had a good run against some low level monsters and ended up winning.
The Boy gained a level of exhaustion and also needed a long rest, so he retired to his room. The next game we played was Xenoshyft: Onslaught with the Hive and Game Night Kit #1 expansions. Nate played the Barracks. Kelly played the Tech Lab. I was Med Bay. Wave 1, we lost 6 points to the 45HP base. I think we averaged 2 Boss monsters a wave, sometimes more. When those popped up, we went ham with the grenades, pulsar bombs, and gun emplacements. I was med kitting and mediking every soldier available. The game was fricking tense, mainly because we kept entertaining worse case scenarios of the bugs that could possibly pop up.
In the end, it was just us psyching ourselves out. We demolished the opposition and the base ended up having 33 HP remaining. By far the best run of the game we've had.
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charlest wrote: Shellhead, if I'm understanding your card correctly, that dice slot you're talking about means when taking a test that matches one of the colors/keywords in the box, you can place a die result there and it heals one health.
A sword, for instance, may have a box with a red action saying "Cleave" in it. This means you can place one die there when rolling a Cleave action (the Cleave action would be on the location card or another card in your inventory).
The Frying Pan card shows a rainbow bar in the upper left corner, similar to the ones on the lower right corner of the vantage cards, but it is smaller, and there were four bars, three red and one orange. One of the red ones said Fishing, another said Hunting. Each bar had the matching color skill symbol before the verb, and immediately right of the color bar was a single arrow pointing to a full-sized heart symbol. Not a dice box slot with a heart, just a heart symbol. I couldn't find a comparable example in the rules, but it seemed clear that I would select one of those four actions in order to gain back a point of health. But there was no matching entry in either the red or orange books. And it later seemed plausible that the skill symbol meant that I had to pay a skill token of that color to do the action.
I will attempt to post a scan when I get home, but I find it extremely difficult to post scans on this forum. Maybe I will upload the picture to a site where I store photos and post a link to that photo.
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I haven't seen this card and that function sounds unique, but I imagine it provides a bonus when cooking or something similar. There are lots of similarly thematic linked abilities in the game, even if I haven't seen one with those actions listed like that outside a die slot.
I'm positive it doesn't function how you think it does, as the game just doesn't work that way.
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It still annoys me that the medkit card doesn't allow for any healing or even a slot to place a health die result.
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Just to come back to the game, after cleaning up an Uprising game---I don't need to talk more about that, it just fucking absolutely owns, moved it up to a 10---I got Vantage out. As a solo game I want to echo something Charlest has been talking about. For me it's a perfect little vignette generator solo, even if I never really get far in accomplishing anything. You set the "health" to 3 or 4, then start a game. Two games in like maybe 40 minutes later I had a few fun little jags with the marine and I just quit out when I got down to 0 and was totally happy with it. Saw some weird cards, saw a location again from like my first game, then I was done.
By contrast, multiplayer I feel like I'm trying to accomplish the mission and get to the bottom of something. But in single player I feel no real need to get to anywhere or end at a proper "ending." It's a purely internal thing but it's a distinct difference.
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I bought a copy of Warangel from Nate Hayden because I've wanted it for over a decade; otherwise, I just don't have the time to cut through all the noise of board game releases.
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I felt this exact way about the Duel of Ages reboot game.
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Cambyses wrote: God, it is taking a lot of my willpower not to buy Warangel when he sends out those email blasts. I 100% will never, ever get it played. It's just…there is such a stron drive to honor 12 year-old me by buying things that would have made my life feel complete back when I had the time and friend group to play a game like that as much as it deserves.
You and me both.
I recently made a list of all my games, then marked off the ones my group have never played before. 101 is the total. Some are short, nearly all the the others are medium to long, and a handful are LONG + (Titan, Magic Realm, etc., Nemesis: Retaliation).
I've put myself on a moratorium until this imbalance is corrected. We average a bit of 2-3 games per Game Day. So, I'm looking at 3 years to get through the backlog.
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We didn't shuffle any of the decks, especially the Adventure and Mythos decks, and kept playing through them because, again, I was thinking about that whole 'card frequency' thing. This time we took on Abhoth, who simply adds another of his Children at midnight. If you ever get to a point where you have to add a Child and there are none left to place (there's three of them), you lose. Each of them is a resource drainer (-2 Sanity or Stamina) and also Curses you for defeating them. (They're not trophies, either, so they just go back to Abhoth.) Being Cursed means you include the Curse die with your rolls and it makes you discard all of the symbols that match it when it's rolled which, y'know, really sucks so we made some effort to not try Adventures while being Cursed, the best way to remove that being to be Blessed. Being Blessed, in turn, gives you the Blessed die which is just like an extra green die. We had Agnes Baker, who lets you change a die to any face if you secure it on a Spell card and Mark Harrigan,, who can complete tasks in any order, even if they have an arrow. Mark only starts with 3 Sanity, though, and duly went insane under the heavy Sanity cost of failing Adventures that we drew from the deck. Replacing Mark was Patrice Hathaway, who gets an extra Clue token whenever she gains them and allows other Investigators to use her Clues. We had two Children of Abhoth on the board more than once, but never got to the limit of three before knocking one out (one time with the Map of the Museum, which is a really cool item (lets you discard an Adventure and all monsters on it.)) Abhoth was three Doom tokens away from waking up before we closed him out.
So, while we did lose an Investigator and the Doom track was becoming noticeable, we still felt like there's a little more challenge needed somewhere. Our turns do have tension and there is dismay when we lose what seemed like a shoe-in success on an Adventure, so it is fun. But next time we're going to use Gates of Arkham and see if what many people on BGG says, that it "completes" the game means that it does so by making it even more challenging. I keep feeling like the clock striking midnight should be even more ominous than it is but I can't think of a way to do that without overwhelming the players in higher count games.
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A great game. I traded for an edition with all of the little expansions, but I'm not sure they'll ever get used, since we just don't play it often enough. Now that I'm a regular at the Tuesday gathering, maybe that will change.
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I don't know what you even do with this thing at like a proper normal game night situation where people who are mainly game night friends come together.
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