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Re: What BOARD GAME(s) have you been playing?
- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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- Sagrilarus
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- D20
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- Pull the Goalie
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- hotseatgames
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- D12
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Sagrilarus wrote: I posted a photo of my Heat insert in the trash can and people wigged out. It's pretty remarkable how passionate people are about what comes in the box.
Before the (first) attempt at crowdfunding Phantom Division, I asked the BGG crowd if they had any questions about the game. The first question I got, astoundingly, was "what are the box dimensions?" :/
Definitely a different mindset over there.
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There's a LOT of collectors over there. They really should be collecting stamps or pins instead, they would save a hell of a lot of money in Kallaxes alone!hotseatgames wrote: Before the (first) attempt at crowdfunding Phantom Division, I asked the BGG crowd if they had any questions about the game. The first question I got, astoundingly, was "what are the box dimensions?" :/
Definitely a different mindset over there.
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Sagrilarus wrote: I posted a photo of my Heat insert in the trash can and people wigged out. It's pretty remarkable how passionate people are about what comes in the box.
Most inserts seem designed for shipping games safely, not storing them. But Heat’s insert is great for storage and organizing.
My god, man, WHAT HAVE YOU DONE?
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- Virabhadra
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- D6
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- Too Many Projects
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hotseatgames wrote: Definitely a different mindset over there.
They don't buy games in those parts. They acquire them. People there talk like they're their own private holding companies.
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Like seriously the board barely fit on my table, which is ridiculous for a card game like this.
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- Cranberries
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- You can do this.
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Jackwraith wrote: So half of them have gone into a separate bag sitting in a basement closet, which is how everything else fits in the box.
So this made me mildly anxious, in part because I have a poor memory and would lose those expansions, and possibly because I am informally on the spectrum, and need everything in the same box. I have said this before, but that other site feels like a filter for neurodivergent game players, or perhaps the games themselves are the filter. Perhaps I am conflating engineering-puzzle-brain with neurodivergence, which is sloppy and unfair.
My daughter lives in a dorm about three miles away and has been visiting on Sunday while my wife tours Australia, taking a trip that was unfairly cancelled when she was 17, to visit her only real high school friend. She loves that place, telling me that Brisbane feels like San Francisco, but without visible homeless. But anyway, my daughter has been stopping by, and I've been grilling stuff, and her and my basement apartment son have been playing Rummikum (that Shut up and Sit Down review seduced me) and also Sushi Go, which, I think, is a great light family game worth 8-10 plays. This Sunday I'm hoping we play Innovation. The goal is not to play progressively more difficult games per se, but to play something accessible that still requires some enjoyable thought and allows conversation.
I want to bring out Cosmic Frog but basement son reminds me, in hilarious terms, of what a cobbled-together weird game it is and how a first play is really not that rewarding. But maybe if we keep playing regularly it will hit the table. My daughter leaves to go live in Portland for 18 months at the end of August, so perhaps not. So many variables, and life is so short!
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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Cranberries wrote:
Jackwraith wrote: So half of them have gone into a separate bag sitting in a basement closet, which is how everything else fits in the box.
So this made me mildly anxious, in part because I have a poor memory and would lose those expansions, and possibly because I am informally on the spectrum, and need everything in the same box. I have said this before, but that other site feels like a filter for neurodivergent game players, or perhaps the games themselves are the filter. Perhaps I am conflating engineering-puzzle-brain with neurodivergence, which is sloppy and unfair.
No worries. You do what works for you. The closet I'm referring to is basically a cabinet built into the wall. It contains all of the unneeded stuff from games like the space lanes from ST: A, the token dudes and extra scoring crystals from Funkoverse sets, extra cards that were sent to me with replacements I needed, cards that have been phased out by new expansion stuff, and so on. It's a big pile of stuff that I won't ever use but can sift through to find things if I ever want to trade/sell those various sets off. It also has things like the regular acolytes from Cthulhu Wars, since I have the ones that are unique to each faction. Nothing will get lost. It might just take some time to sort it out if I really want to dig through it.
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- hotseatgames
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There was also a happy accident that the small bullets and the stun bullets were accidentally produced too small... and Pete and I tried them and loved them. They are easier to lose, which isn't great, but flicking them is awesome. I expect they will be in the game now.
On August 4 Pete will be trying to find a place to set up at Gen Con and demo the game for people. Hopefully some of y'all get to see it! I'll be there too that day but am not chaining myself to the demo table. Which will probably be in open gaming because Elzra failed to secure a table in the playtest area.
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Got started with Sushi Go Party!. Saw some fun, new cards (Edamame which scores one for every opponent that takes it and Soy Sauce which scores if you have the most different colors), but my eldest, without coaching, went around the horn and took a solid win on the back of being the only one to score Green Tea Ice Cream and its full 12 points.
Our monks were bleeding qi with three full player boards, and it took me two turns to cross the board and add my pile of Taoist tokens for the assault on an eight-health Wu Feng, but Ghost Stories ended about as confidently as possible.
Once the boys were asleep, my wife joined us, and as has been her wont with every group lately, she introduced them to The Crew: The Quest for Planet Nine. For a change of pace, we didn't start struggling until the fifth mission or so. Five-player Crew is a very different beast. You can't feel great about dropping a seven to win a two because someone may only have the eight or nine in suit, but it's also easier to bleed out low colors.
The next day opened with Hansa Teutonica. Kind of interesting to see us all pursue different strategies. One just worked on developing all her abilities; one cornered the market on merchant discs, privilege and Coellen where he could turn them into piles of points; one took dropped trade houses in neighboring cities and kept scoring his own route; and I built a massive network for the east-west connection bonus. I ended up taking a solid win but saw new strategies and ways to play that have me excited for the next time.
My eldest joined us again, and we pulled out Winner's Circle. He took a fairly easy win by somehow getting money off his two bid every single round. It's a little too long for what it is, but it's a good release valve after the Hansa burner.
Finally tried something new The Binding of Isaac: Four Souls. Didn't think very much of it. Felt like a chromed-up Munchkin. You dig through a monster deck in the race to four points, look for help in treasure and loot decks, and have plenty of opportunities to screw your opponents at the finish line. There's just more text and dice and fewer jokes.
Also got in two rounds of Donald X. Vaccarino's criminally underappreciated and my personal favorite pure draft Greed. It plays fast with an enormous variety of strategies and even a sprinkle of interaction in the card play. I broke $250k in the first and barely managed $30k in the second when every single discard card got played. Such a hit that they took it along to the family reunion.
We didn't get to everything. Ra and Babylonia remain unplayed, but I can't complain. My eldest jumped in ready and readily, and we still put in a few solid hours on the table. Until next time.
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- Sagrilarus
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- Pull the Goalie
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We were competitive, but we did a lot of cooperating, selling or even trading tech to each other at no charge. We bumped into a rule issue that we argued over and ended up house ruling a sort of diplomatic solution to it. It makes the game a real coopetition title and is very rewarding with it in place.
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Recorded games and other activities here:
boardgamegeek.com/geeklist/319113/kevincon-2023
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