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What VIDEO GAME(s) have you been playing?
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- hotseatgames
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- D12
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- Dive-Dive-Dive!
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- D4
- 12 per hex!
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jason10mm wrote: I've had Valheim on my steam watchlist for a while. Not read much on it, so in my head it was kind of a Vikings version of Stardew Valley mixed with minecraft, which I suppose you have not played.
I haven’t played Minecraft, but wife is (or maybe was) a serious Minecraft junkie. She tells me yes, it is definitely a lot like Viking Minecraft with different graphics and maybe more focus on skill development. In our experience it’s not janky, but reasonably stable. It’s crashed a few times in 10s of hours of playing. Things in the world seem to work as you’d expect.
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- hotseatgames
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- D12
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The story is interesting. Essentially it's a story about returning home to deal with your mother's passing, but you get mixed up in some intrigue, all draped in a unique sci-fi setting.
There are a couple of sequences that are tedious, and there are also some combat sequences that frankly would have been better off being removed entirely. Puzzles are mostly good and pretty easy to solve if you pay attention.
The writing is very good and I would be very surprised if the creator is not from the Louisiana area because it all seems very authentic. I say "seems" because I've never even been there and wouldn't know authentic if it bit me on the nose.
I think you can knock this one down in about 8 hours if you are wanting an old school adventure game with modern conveniences.
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- Disgustipater
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- D8
- Dapper Deep One
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- hotseatgames
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- D12
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You play as an artist in the early 1500's, working in a monastery on some commission art pieces. Everything is 2-D and styled to look like art in old books, and people talk with speech bubbles. The fonts for different characters change based on their station in life.
You can run around town talking to people, but you also have work to complete, and a schedule to maintain. The game deliberately makes it so that you can't do everything that you want to do. It's fine though, just press on.
It would be pretty mundane if all you did was go to work at the monastery. Soon, a murder occurs, and you take it upon yourself to solve the crime. From that point on the game is quite a detective story, with multiple suspects, mysterious motives, etc.
The best part of this game is that your choices matter in extensive, subtle ways. From time to time choosing a dialog option will trigger a note of "This will be remembered", and you even have occasional skill checks that are affected by things you have done or your character's background. You get to choose some options for your character that affect their knowledge and dialog choices.
This is a niche game that a lot of people would look at and not even try, and they would be missing a real gem.
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The same friend and his buddies got me stoked on the new Dwarf Fortress, and I bought a copy. After a couple of days I realized that it just wasn't for me. The part of me that knows how to use credit cards likes the notion of open-ended settlement style games (c.f. Timberborn), but the gameplaying part of me doesn't. There's a ton of stuff going on, but it turns out that without a goal I just don't care. I guess I'll write it off as helping out the developers, since they worked on it as a labor of love for forever.
What I have been spending a lot of time on lately is Railway Empire. Trains! You get a weird mix of almost Paradox Interactive-level detail, coupled with you competing with the madam of a bordello, a girl dressed like Robin Hood, Santa Claus, and a talking rat mobster. That weirdness aside, trains!
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- hotseatgames
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- D12
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