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13 Days: The Cuban Missile Crisis, or, Twilight Struggle in 45 minutes
"If the sun comes up tomorrow, it is only because of men of good will. And that's - that's all there is between us and the devil." - Kenny O'Donnell, or rather, Kevin Costner
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- Michael Barnes
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www.jollyrogergames.com/13-days
Designer Asger Sams Granerud, Daniel Skjold Pedersen
Artist Jacob Walker
Publisher Jolly Roger Games
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craniac wrote: Which raises the question of why not just play Twilight Struggle rather than two hours of Thirteen Days...
That's a fair point, but that commitment to 13 Days isn't required. It's also not quite as deep as I point out so that may be a consideration. I know Twilight Struggle's not a brain burner, but the strategy and effort involved is a step beyond this game.
Sometimes too I'd rather have multiple games in the same time frame as a large one so that I can wipe the slate clean and try again, refocusing my strategy. The process of learning the game and applying that knowledge is a shorter loop.
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TS is a great game no doubt and it's worth 2 hours. But this is a very comparable alternative if time, game knowledge, depth or space are concerns.
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stoic wrote: I'm a nut for anything that has to do with the Cold War. Where's this game available for sale?
I think it just hit Kickstarter backers a few weeks ago and should be available retail in a couple more weeks. Unfortunately you can't get it quite yet.
Since it's Jolly Roger/Ultra Pro I imagine it will get normal distribution and be available most places.
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stoic wrote: I'm a nut for anything that has to do with the Cold War. Where's this game available for sale?
Coolstuffinc has it on preorder for Q2. But, Kickstarter.
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