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Talisman 4e: The Themed Adventure Decks Project
We have a group that plays big games of Talisman with every expansion a few times a year, and I like to get my own games together from time to time. Our big games always have all the Adventure Cards mixed together into one giant deck. I decided for my games I'd rather have a smaller and more coherent decks centered around various themes.
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- SuperflyPete
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My "GO TO" is Dungeon + Reaper + Frostmarch. I always use the Ice Queen ending where you're triyng to kill her, but with a twist. For the game to END, both the boss at the end of the Dungeon AND the Ice Queen has to be killed.
I treat it like a co-op in some ways.
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- hotseatgames
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I recently introduced this to the family with just the base and reaper, and it went over really well. Even though we did level-ups at five instead of seven, the game still took longer than I remember, but back in the day I never played sober, so that probably accounts for it. Also, the wife and youngest were just happy puttering around the outer realm buffing their characters, so that probably slowed things down as well.
I just told the family that the first to the crown was the victor, because I really didn't want to end the game with me mercilessly beating the snot out of my family, and let's face it, that is exactly the way it would play out, because that's the way I do. Even though she was way underpowered, when I made my run on the crown, my eldest snuck in ahead of me, made some lucky rolls, and got the victory. While I'm totally happy with the way the game played out, I think in the future I will steal Superfly's idea of adding a boss monster to the end, so nobody gets the idea of going for the cheap victory 15 minutes in.
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Columbob wrote: General question for everybody: approximately how many actual piles of cards are formed on the table from that massive deck? I've only played with a few expansions at a time, but the deck is still split up in more than one pile and we don't care from which you draw.
When we do the BIG deck it's two tall stacks side-by-side with a third stack on top across the two. It's a little Adventure Card mountain in the middle of the board.
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- SuperflyPete
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It's like Runebound....these games are essentially RPG "races", but people tend to forget the "race" part and just keep Munchkining.
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SuperflyTNT wrote: It's like Runebound....these games are essentially RPG "races", but people tend to forget the "race" part and just keep Munchkining.
That's a common problem with Talisman. People play it too safely. I always just do the thing that seems exciting at the time. Last game I got killed and my second character was having kind of a tough time. I went for the crown with almost no items and only a Strength and Craft of 4 each. I did it because I saw another player getting "strong enough" to go for it. I got there damnit. Playing the Cataclysm board I had to roll four or less on 3 dice in the Inner Region. I rolled 1-1-3. I Fated that 3 and rolled a 2. Four, baby.
I only held onto the ending card for a few turns before he got up there and clobbered me, but if I hadn't done it at all it might have been another hour before anyone even tried.
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Runebound 3rd Edition easily side steps this problem with the built in timer of each scenario. It applies pressure, but I find some people don't like it because they feel like they don't have enough time to level up. Well, duh! A motherfuckin' dragon is about to turn the world to ash and cinder...you don't have time to gain one more level or save up to buy that really awesome "savage crystal blade of +1 badassery."
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