Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

O
oliverkinne
December 19, 2023
13756 0
Hot
O
oliverkinne
December 14, 2023
18003 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
6770 0
Hot
O
oliverkinne
December 07, 2023
9989 0
Hot

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
6181 0
Hot
O
oliverkinne
November 30, 2023
9780 0
Hot
J
Jackwraith
November 29, 2023
10690 0
Hot
O
oliverkinne
November 28, 2023
5765 0
Hot
S
Spitfireixa
October 24, 2023
10108 0
Hot
O
oliverkinne
October 17, 2023
6932 0
Hot
O
oliverkinne
October 10, 2023
5086 0
Hot
O
oliverkinne
October 09, 2023
8452 0
Hot
O
oliverkinne
October 06, 2023
8339 0
Hot

Outback Crossing Review

Board Game Reviews
O
oliverkinne
October 05, 2023
6796 0
Hot
T
thegiantbrain
October 04, 2023
5312 0
Hot
O
oliverkinne
October 03, 2023
4221 0
Hot
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

The Art and Science of Game Design

More
14 Jun 2009 22:00 #268995 by Matt Thrower
I got the idea, rather strangely, from a book on...

I’m not a game designer. I have some ideas, but I doubt that I’d ever have the patience and perseverance required to see a design through from inception to endless rounds of play testing to a final finished product. This clearly limits what useful commentary I can make on the design process, but that doesn’t seem to stop me from trying - I’ve become very fond of repeating a certain mantra about what constitutes a workable design goal and what doesn’t, the idea being that “must tie in strongly with ancient Roman theme” is a goal likely to lead to a good game, whereas “must play within 90 minutes” will likely lead to something shallow and forgettable. But this is a pretty negative way of approaching the subject so I thought for once that I’d turn the tables and suggest a process which might help designers to focus on the positive goals and bypass the negative ones. Apologies if the following sounds like I’m trying to teach people to suck eggs on a subject in which I have limited knowledge. That’s not my intention. Rather I’m throwing out this rather abstract piece in the hope that some of the ideas herein might encourage debate and some better suggestions.

Read more...

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.112 seconds