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A Comparison Guide to Four Favorite Columbia Block Games
- Jackwraith
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Topic Author
- Away
- Ninja
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- Maim! Kill! Burn!
A look at four of Columbia's block wargame offerings.
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I have only played Hammer of the Scots, which I enjoyed, but not as much as Napoleon's Triumph. I did enjoy it enough to be interested in getting a Columbia game sometime.
I also like to design games, so I appreciate your insights into what you like and don't like about each game.
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
Rommel I found too stressful to enjoy. If you guess a bluff wrong it can be absolutely devastating. That's fine in a short game but it's not fun at all when you have to put that much time and effort in to play.
Hammer is my favourite and the one I've played the most. It can be irritatingly capricious though: I've seen the English player win in the very first turn. And even when the Scots get rolling a lot can hinge on how Wallace rolls, since he goes first in most battles.
Curious if you've played Julius Caeser and how you feel it compares. Don't have time for block games much any more, but I think it might be the best of the bunch.
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Napoleon uses a neat battleboard instead of just straight dice, and uses it to help differentiate cavalry/infantry/artillery. Its been years since I've played, but I remember it being fun. It also can play (at least in the edition I owned) 3 players. I eventually lost some pieces, and gave it away to another wargamer to 'complete' his copy.
I really liked Hammer of the Scots (and have owned it twice...and probably looking to acquire it again.)
I want to try Julius Caeser.
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
lj1983 wrote: my first block wargame was Napoleon:The Waterloo campaign, I had the Avalon Hill 1977 edition given to me by a friend's dad. Friend's dad took us to AvalonCon for two years(we lived relatively close by in NOVA), and that was my first introduction to boardgaming/wargaming really, and he gave me a bunch of his older wargames after I expressed interest.
Napoleon uses a neat battleboard instead of just straight dice, and uses it to help differentiate cavalry/infantry/artillery. Its been years since I've played, but I remember it being fun. It also can play (at least in the edition I owned) 3 players. I eventually lost some pieces, and gave it away to another wargamer to 'complete' his copy.
Oh hell yeah, that's an absolute classic. The battle board gives it much deeper strategy than the quick rules would suggest. Picked up a second-hand copy of the silver box edition for a song years ago: love the screen printed blocks. Such a shame they're seen as an unaffordable luxury in block games nowadays.
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- Jackwraith
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Topic Author
- Away
- Ninja
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- Maim! Kill! Burn!
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- Thank you received: 5976
Jeb, I also haven't gotten to Quebec. There are a lot of block games that I'd like to get to, but my regular 2-player partner has limited time these days. I'm going to follow this piece with a look at GMT's offerings, like Sekigahara and Hellenes, and there are a couple that they have that I haven't gotten to, as well.
Thanks, everyone, for the feedback. I'm glad these are hitting the right spot for some of the site's audience.
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