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Flashback Friday - Eclipse - Love It or Hate It? Do You Still Play It?
- Sagrilarus
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- D20
- Pull the Goalie
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
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It's been a while, but I remember players getting hosed by early, craptastic system draws - wild swings that massively affect build-up, like you can get in Star Trek Ascendancy.
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dysjunct wrote: Tried playing the app version and decided that I couldn't be bothered after about 10 minutes.
I've only ever tried the app version as well. I probably got through 3 or 4 games before I gave up. I can't recall a game with a more jarring disconnect between how cool it LOOKS, and how boring it is to actually play. Playing it in real life has to just be excruciatingly dull.
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- ChristopherMD
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- Road Warrior
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- Erik Twice
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- D8
- Needs explosions
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I think the difference is as follows. In "real" multiplayer wargames, fighting is a tool. You use your troops to pursue objectives and you would rather not do it because it's a waste of resources. In Eclipse, fighting is a way to score and you fight because it's the mechanism the game gives you to turn production into victory points. If battles didn't give you points you wouldn't fight at all.
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I'm going to take this thread to promote March of the Ants, which is the best game of this "genre" in the market. It's very cleverly crafted, with deterministic combat, tight economy but also focused on tools like the big games in the genre do. Very underrated title, when I played TI4 I kept thinking a couple games of March of the Ants would have been more fun.
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This is also why neutron bombs are so terrifying as people will run scorched earth tactics at end game, razing hexes simply to deny points.
That argument, to me, would be like saying the secret objectives in Twilight Imperium are exclusively there to turn production into points.
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Erik Twice wrote: Ultimately, it's a "fake" multiplayer wargame. All the cool stuff, the upgrades, the fighting and the theme are eventually revelead as dressing for a typical eurogame. It's a game about efficiency through and through and you end up researching and attacking just because it gives points.
I think the difference is as follows. In "real" multiplayer wargames, fighting is a tool. You use your troops to pursue objectives and you would rather not do it because it's a waste of resources. In Eclipse, fighting is a way to score and you fight because it's the mechanism the game gives you to turn production into victory points. If battles didn't give you points you wouldn't fight at all.
---
I'm going to take this thread to promote March of the Ants, which is the best game of this "genre" in the market. It's very cleverly crafted, with deterministic combat, tight economy but also focused on tools like the big games in the genre do. Very underrated title, when I played TI4 I kept thinking a couple games of March of the Ants would have been more fun.
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- Erik Twice
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- D8
- Needs explosions
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