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Play Matt: Paleo Review
- Matt Thrower
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- Shiny Balls
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- Number Of Fence
Stone Age life in Paleo starts off with a lot of card sorting and a confusing rules explanation. Perhaps that’s not surprising given our ancestors’ limited vocabulary: it’s hard to convey game flow in grunts and gestures. Once understood it seems we have to make a big deck out of a set of base cards and two “modules” shuffled together. Varying the modules between games changes the scenario our palaeolithic tribe will be facing.
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- Matt Thrower
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Topic Author
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- Shiny Balls
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- Number Of Fence
mads b. wrote: Sounds nice. How would you imagine it plays with younger children? I'm looking for a coop adventure game to play with my (board game savvy) four-year-old and I think he'd dig the narrative. Usually he chips in on discussions, flip cards, and roll dice and that works pretty well. But does this require card secrecy or somesuch to be fun?
There's no card secrecy at all so that's fine. At 4 you'd need to do a lot of guidance and hand-holding to guide him through the game. But there's definitely cards to flip, discussions to have and the occasional dice to roll.
The bigger problem you're going to have is that this is definitely a game that works best at 3+ - I didn't try it with 2 but you'll miss out on quite a lot of the interesting interplay between who helps with what and what is lost as a result.
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- Sagrilarus
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- D20
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- Pull the Goalie
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- Matt Thrower
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Topic Author
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- Shiny Balls
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- Number Of Fence
mads b. wrote: Cool. Ideally I would also be playing it with the eldest kids (8 and 11) and it looks to be a good fit. How long does a game take?
Box side says 45-60 minutes and it's only a little bit on the optimistic side. I'd say 1-1.25 hours. The deck gets divided among all the players so player count doesn't have much of an impact.
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