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Viscounts of the West Kingdom Review
Viscounts, the third and final installment in Garphill Games' West Kingdom trilogy is here, picking up the baton from Paladins, and running in a different direction. Rondels and deck-building in the same game? Be still my beating heart!
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What is it you don't like in games, that this seems to tick all the boxes of?
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This is one the list of games I'm anxious to try once I can see friends again. I've found all of their games interesting at the very least, but Raiders of the North Sea and Circadians are the only 2 I've liked enough to hold on to. I enjoyed Paladins but at 2 hours, it's wasn't going to see regular play around here.
Architects is the only one I've outright disliked, and even then, I still found it interesting.
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2. excessive open information, which often leads to analysis paralysis
3. victory point salad
4. deck building
5. rondels
6. games with a pre-set number of turns
7. meeples
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Two things maybe worth pointing out though are that the rondel mechanism is different to a traditional one. You do move around a board, but how far you go and what actions you do are entirely up to you. If you had the resources, you could build a building every turn. So I wouldn't let a dislike of rondels put you off.
The other bit is around number of turns. One of the things I specifically liked and made a point of in the review is that there isn't a set number of rounds in the game. Players drive the end-game.
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adamr wrote: The other bit is around number of turns. One of the things I specifically liked and made a point of in the review is that there isn't a set number of rounds in the game. Players drive the end-game.
I misread that part in the review. That makes it better that the duration is an element that is subject to player manipulation.
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I haven't played any of the North Sea trilogy yet, although I think if I get any, it'll be Raiders. Generally speaking, I like the heavier side in a game. Raiders of Scythia looks interesting though, and Hadrian's Wall is due soon too.Josh Look wrote: It's a modern Euro. Too much F:AT carry over around here still.
This is one the list of games I'm anxious to try once I can see friends again. I've found all of their games interesting at the very least, but Raiders of the North Sea and Circadians are the only 2 I've liked enough to hold on to. I enjoyed Paladins but at 2 hours, it's wasn't going to see regular play around here.
Architects is the only one I've outright disliked, and even then, I still found it interesting.
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Now that i have space to leave games set up and the kids won't scavenge them for barbie accessories or impromptu catapult ammo i wouldn't mind having something like this set up as an alternative to a night of tv/vidja games.
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It's a very different beast to FFO. Odin does that thing where there are a hundred different things you could do (like lots of Uwe's), whereas Viscounts is about finding the best combinations of a much smaller set of choices.jason10mm wrote: On the list of soloable heavy euros, where does this fall? Heavier than Feast for Odin?
Now that i have space to leave games set up and the kids won't scavenge them for barbie accessories or impromptu catapult ammo i wouldn't mind having something like this set up as an alternative to a night of tv/vidja games.
The other thing to remember is that Uwe's games are beat your own score, whereas this is win/lose vs an automa. I actually wrote a piece about this just today!
Garphill make really, really good automa opponents. If it were me picking one from each pile, I'd choose Nusfjord and Viscounts (would probably just edge out Paladins because of the different AIs)
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I spend most of my day doing similar (writing solutions, API integrations, automation scripts etc), but I find it hard to switch off. For me, the heavy games keep my brain engaged (which I like), while not thinking about work (which I don't like). I totally get where you're coming from though, I sold Spirit Island because it practically gave me anxiety over optimising moves!ubarose wrote: I don't like heavy Euros because they use the same part of my brain that is all worn out at the end of the work day. I wonder if Shellhead and I both have that, since both our jobs are all about math, logic and algorithms. Like right now it's 4pm, and just adding 17+8 gives me a stabbing pain in my left eye. I have to be about 3 or 4 days into vacation before heavy euros begin to look like they might be appealing. This series does look pretty, so maybe at the tail end of a vacation I might get around to trying it.
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adamr wrote: It's a very different beast to FFO. Odin does that thing where there are a hundred different things you could do (like lots of Uwe's), whereas Viscounts is about finding the best combinations of a much smaller set of choices.
The other thing to remember is that Uwe's games are beat your own score, whereas this is win/lose vs an automa. I actually wrote a piece about this just today!
Thanks, that is helpful. A game where the ending is "look at this table and see where your score ranks on a chart" isn't very satisfying, even in otherwise really good solo games like Nemo. Beating a robo player is better for me.
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I really love FFO solo. Not having an AI and instead having your previous round be the obstacle is less to deal with and kinda neat.
Thanks for bringing more Euro coverage to the site, BTW. I've enjoyed your work so far.
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