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Chaos in the Old World: The Vermin King (part VI)
- Jackwraith
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29 Dec 2021 00:00 #329095
by Jackwraith
Chaos in the Old World: The Vermin King (part VI) was created by Jackwraith
The Horned Rat
Chaos cards: Doomwheel x3, Empty the Warrens x4,...
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Chaos cards: Doomwheel x3, Empty the Warrens x4,...
The rats in the walls are now covering the countryside...
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29 Dec 2021 00:33 #329096
by Jackwraith
Replied by Jackwraith on topic Chaos in the Old World: The Vermin King (part VI)
So that was almost 13,000 words on Chaos in the Old World and there's probably a lot more strategy depth that others can add to it (or vary from it.) Gotta get this back on the table soon.
The following user(s) said Thank You: Turek, Gary Sax, Msample, mezike, birdman37, sornars, Erik Twice
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29 Dec 2021 10:14 #329106
by Gary Sax
Replied by Gary Sax on topic Chaos in the Old World: The Vermin King (part VI)
I bet a lot of people have not even tried this with the horned rat.
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29 Dec 2021 10:34 #329107
by Jackwraith
Replied by Jackwraith on topic Chaos in the Old World: The Vermin King (part VI)
Certainly possible. Like I said, it's a game that didn't really need an expansion, especially since most people with knowledge of the lore only consider the original four to be the "major" Chaos gods, unless you remember 2nd Ed. 40K and start including things like Malice. But I think they did well with the expansion in terms of both expanding the possibilities for the four base gods, especially in terms of those two that were thought to be mono-dimensional (Khorne and Nurgle), as well as introducing the Horned Rat to create varying compositions for four players. On top of that, adding the tougher Old World cards gave a new challenge to veterans, as well. It's really a great model for what expansions should/can be.
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