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Godtear Beats the Odds - Review
- Michael Barnes
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- Mountebank
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- HYPOCRITE
One of the best games you aren't playing.
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- fightcitymayor
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- Cuddly yet angry.
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A lot of tortured YouTube content creators have become more vocal lately about how GW sucks up all of the algorithm oxygen in the room and making videos about practically any other minis game is doomed to fail with barely 500 views because in social media terms: Only the rich get richer.
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Looks pretty cool. The description sounds like it's taking from MOBAs a bit here too.
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- Space Ghost
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- fastkmeans
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Maybe I should stick to Dreamblade…
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Warcry has some advantages, however. Better setting and more distinct style, stronger narrative, and an excellent campaign mode. Playing on 3D terrain is its own appeal. Warcry is actually more streamlined too in terms of combat.
But Godtear is faster to get going and requires no commitment. Every single release slots in as a useful expansion.
Is there room for all of these games? Probably not, but I love Godtear and I'm getting back into Warcry anyway with the Heart of Ghur boxset and the new 2.0 rules.
I still play Dreamblade occasionally too. And Warhammer Underworlds. And Unmatched, Gaslands, and Marvel Crisis Protocol. And my favorite skirmish game, Mythic Battles Pantheon.
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- fightcitymayor
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Now that's a golden oldie!Space Ghost wrote: Maybe I should stick to Dreamblade…
Too bad it devolved into everyone running the same handful of figs because it fell prey to Magic The Gathering disease (everyone immediately gravitates to the power stuff, leaving 90% of the available stuff behind in the dust.)
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- Michael Barnes
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To add to what Charlie said, War Cry is very much a GW miniatures game. Godtear ks mich more of a board game, really, despite the figures. I’d almost consider it to be closer to Battlelore and the C&C lineage but with elements of a skirmish miniatures game mixed in
Ease of play is a HUGE advantage. It sets up under 5 minutes. There’s no terrain, you don’t need any books, equipment or accessories other than what is in the box. The minis are colored so you don’t absolutely need to paint them to tell them apart. The rules are brief. It finishes politely and consistently in 60-75 minutes.
I’ve got almost everything for it now, I’m missing a couple of Slayers, one of the Maelstroms, and one Guardian. When the shaper fairy comes out I’m just going to wrap it up. It’s my son’s favorite game so we’re playing a couple of times a week.
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- Michael Barnes
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- Michael Barnes
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I don't really see the Moba-ness in most scenarios but there are a couple that effectively split into 2-3 conflicts which resemble lanes if you squint. I generally like those best. The default Life scenario pretty much always becomes a huge scrum in the center. Not a bad thing, but a consistent one.
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Godtear, while certainly capable of competitive play, just works so well in the casual setting because there are no factions and no prep work involved.
I do miss the variable/hidden objectives from Underworlds though (and the setting).
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- Michael Barnes
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The objectives in WHU were interesting but I like the streamlined approach in Godtear more. Kill stuff or put your banner out, you get steps on the ladder. If your banners stay out you might get more. Then if it’s on your side you get points. So there is some dynamism…in our game Saturday we had a kind of wonky matchup in the center between Mournblade and Rangosh. As a slayer, Rangosh gets extra steps for killing champions. Well, Rangosh’s followers (the best in the game IMO) have a skill that lets them shoot their crossbows and deal an automatic wound if they hit and then also get a boon of their choice for stealing treasure so you take accuracy to make sure that auto wound hits. Then you just terrorize Mournblade, because he only has 1HP. You’ve really got to screen him with his Knightshades or he’s toast. I just totally bullied this champion. It was more lucrative to just keep killing him than it was to fuss with banners. So even when the scenarios are simple, they are dynamic and agendas can shift during them.
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- Virabhadra
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Space Ghost wrote: Maybe I should stick to Dreamblade…
My girlfriend unknowingly paid me the best compliment the other day. She picked up a Dreamblade figure on the windowsill and asked me, "Hey shouldn't you be more careful with this?"
"What do you mean?"
"It looks like one of your models when you just start painting it."
So that was nice.

Incidentally, Dreamblade is incredibly easy to pick up and play. There's a spreadsheet floating around that generates legitimate Starters and Boosters, so drafting is a cinch - here are 21 miniatures, pick the 5 you don't want to use.
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