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Fur Will Fly: A Cat Conquest Board Game Review

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27 Oct 2025 00:00 #344240 by WadeMonnig
According to the box “Each player is a Tomcat (TOM)...

If I have learned anything being married to a proud Cat Lady, it's that said cats will inevitably break into random melees, usually at the most inopportune times and at the highest possible volume. It should come as no surprise that these battles are at the core of Cat Conquest...since a game about sleeping twenty hours a day wouldn't hold the same excitement.

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27 Oct 2025 08:57 #344241 by Jackwraith
That does, indeed, sound very "mid." Credit due for the pic of Battle Cat on one of the cards, but this strikes me as one of those games that was developed among a closed group that decided their niche would be fun for everyone without considering some basic design or thematic principles. The whole point is to conquer the neighborhood with your TOM but your TOM can be knocked out of the game and the only way to bring him back is a couple specific cards in a sizable deck. But, if you're still in the game, why doesn't one of your colony cards (really strange label, BTW) become your new TOM...? Might be a disadvantage because your original had better stats, but might be an advantage in some cases, which would create a strategic choice for your opponents as to whether to attack you. Plus, what's the relevance of the eight coins as a win condition (plus three objectives)? That sounds like a "Oh, people are winning too often on lucky draws, so we need a slowdown that makes it an actual game" edit.
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27 Oct 2025 10:15 #344243 by WadeMonnig
Good points. This is a Game Crafter passion project, I'm sure the creator will appreciate the honest feedback.

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27 Oct 2025 12:14 #344245 by Jackwraith
I mean, FWIW, since I haven't actually played the game and am just going off your description. Maybe the eight coin things makes sense in certain scenarios?

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