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Let Them Fight: A King of Monster Island Board Game Review

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10 Nov 2025 00:00 #344306 by WadeMonnig
As with...

I've been called the champion of all things King of Tokyo. But, that might have to change to the champion of mostthings King of Tokyo. King of Monster Island is a cooperative game set in the King of Tokyo universe and I have a “Would love to love but generally dislike” relationship with cooperative games. In this release the players team up, playing as stand-ins for Godzilla against the stand-ins for Ghidorah (Crystal Dragon, Lithosaur and Lavalord...but only one at a time). One of the keys to base King of Tokyo is that all monsters start with the same powers. You'll find that here as well. (And I really miss the power up expansion cards that make you monster feel like your own). Five monster are included and it's like they brought in the B-team of monsters to save the world. Okay, that's not fair. Megamoth is the Mothra we always wanted in KOT and H.A.D.E.S. is a cool battleship themed mecha. But is it truly King of Monster Island without a Giant Ape and a radioactive breathing Dinosaur?

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10 Nov 2025 09:48 #344307 by Jackwraith
That last point is where co-ops usually break down for me, too (one player is the Star and the rest are just backups.) It's been my experience with Star Realms, Sentinels of the Multiverse, and the Marvel deckbuilder. The co-ops that I actually like (Spirit Island, Cthulhu: DMD, et al) always manage to avoid that. People want to feel like they're contributing, not just assisting. But, yeah, playing both DM and a player sounds like a rough start to begin with.
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