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Into the De(ath)pths: A Deep Dive into Cthulhu: Death May Die, Part IV: Local Pets
- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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10 Dec 2025 00:00 #344450
by Jackwraith
Into the De(ath)pths: A Deep Dive into Cthulhu: Death May Die, Part IV: Local Pets was created by Jackwraith
On its face, Cthulhu: Death May Die is not a...
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What you may be wading through (or trying to avoid) on your way to dealing with the Big Bad, it's really a remarkable list of potential opponents (just like the stories!)
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- hotseatgames
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11 Dec 2025 16:32 #344451
by hotseatgames
Replied by hotseatgames on topic Into the De(ath)pths: A Deep Dive into Cthulhu: Death May Die, Part IV: Local Pets
This was great, and I really appreciated seeing where all of the monsters originate. Thanks!
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11 Dec 2025 16:47 #344452
by Jackwraith
Replied by Jackwraith on topic Into the De(ath)pths: A Deep Dive into Cthulhu: Death May Die, Part IV: Local Pets
You're welcome. Shellie said that the HPL lore was the coolest part, too, and she's a regular player of DMD. It's interesting seeing how different games and designers have interpreted them. The Tcho-Tcho in this game are just another low level obstacle, but in Cthulhu Wars, for example, they're a faction unto themselves.
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11 Dec 2025 16:54 #344453
by hotseatgames
Replied by hotseatgames on topic Into the De(ath)pths: A Deep Dive into Cthulhu: Death May Die, Part IV: Local Pets
If I recall, they are the pink army in Cthulhu Wars? I am not sure I ever played them, but I haven't played CW since pre-COVID.
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11 Dec 2025 23:03 #344455
by Jackwraith
Replied by Jackwraith on topic Into the De(ath)pths: A Deep Dive into Cthulhu: Death May Die, Part IV: Local Pets
That's right. They were borderline broken on first release, since they could just turtle up and drain Doom off other players and basically not be dislodged, but the final(?) production run introduced a split of their original six spellbooks called Tribes, such that the original six are now split, 2 each, among three collections of six. So they can be played three different ways and they're not as onerous as the used to be. However, one tribe is really only useful if you're playing with neutral GOOs/monsters, which usually means you have to be one of the mildly insane who bought all that stuff (like, uh, me.)
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