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Have Sword, Will Travel – A Wroth: Paldeyn Board Game Expansion Review
- WadeMonnig
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- D8
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If you have been enjoying the blitzkrieg area control action of Wroth, you'll likely be looking for ways to expand your experience. Paldeyn is one of the additional factions that are available.
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- Jackwraith
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- WadeMonnig
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Jackwraith wrote: This is great and I agree with you that the Ironwills seem kind of static, literally and figuratively, without the Feat. After you do the other expansion faction are you going to do a 4th piece with your insights on the base game factions the way this one is done? We didn't hear about any of the Elites or Feats of those four in your original review.
I love that idea! Obviously I wanted to hit the main gameplay in the review but covering the feats and elites in-depth would be fun for the base factions.
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- hotseatgames
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No, it's not mana, this game uses myna!
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- Jackwraith
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I can see the attraction from a marketing angle. It's supposed to be a game of alien creatures/demons/whathaveyou so you don't want to actually call them "paladins", so you use a linguistic approximation and everyone gets the theme/tone of the faction in question. One of the main box factions is similar: "Aldan" instead of Elven. The Aldan are fast movers with a couple feats that do major ranged damage, so Wood Elves, basically. Not sure how they got to "Ooglan" from what are essentially Orcs, but still starts with the same letter so might be the same thing. Also not sure how they have Ooglan, Aldan, Koda and... Guild. I mean, they didn't want to find an approximation for "humans" so it's something that people might identify with them, since most of us know what a guild is? In Twilight Imperium, they're called Sol, so there are other routes to take. Dunno.
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