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It Came From the Tabletop! - Fireball Island, Goldland, and Family Games
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TALK ABOUT THE MOUTHFEEL
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Josh Look wrote:
Sagrilarus wrote: I'm listening to the podcast right now and I have just one question -- what the hell is your problem? You haven't explained the rules of Fireball Island to me, and I have no understanding of the component quality. You haven't even mentioned how long it took you to set it up. How can I make an informed purchase decision when you drone on and on about "excitement" and "fun" and "seat of your pants" play?
Jesus.
What can I say, we’re on a mission from god.
I just got the show entered into BGG’s podcast database but haven’t gone through tagging the episodes to the games covered. I CAN. NOT. WAIT. for the first serious “Where’s the review?” comment. Most BGG users and even some “critics” don’t actually review games either, we’re just upfront about it.
I usually put a certain podcaster on on to fall asleep at night. The excruciating rules walk throughs knock me out.
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- engineer Al
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Sagrilarus wrote: Jesus.
Sag, you really crack me up!
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- engineer Al
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Vysetron wrote: TALK ABOUT THE MOUTHFEEL
I think that the tactile experience of a game is a factor that is not talked about enough. For Fireball island, the marbles had a great look and added a nice heft to my mouth. Of course Josh has the ultra cool Kickstarter upgrade fireballs and embers, so I can't really speak to the feel or taste of the non-upgraded game.
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- WadeMonnig
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tl:dr ~ Josh has quality balls and they feel good in Al's mouth.Yep, didn't take us long to drag that into the gutter.engineer Al wrote:
Vysetron wrote: TALK ABOUT THE MOUTHFEEL
I think that the tactile experience of a game is a factor that is not talked about enough. For Fireball island, the marbles had a great look and added a nice heft to my mouth. Of course Josh has the ultra cool Kickstarter upgrade fireballs and embers, so I can't really speak to the feel or taste of the non-upgraded game.
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As for Uba kicking some folks' ass with the treasures, winning with that is like winning 7 Wonders with Science - if nobody else grabs them, the player who's grabbing them all wins in a walk. I seem to recall that your best bet to prevent that was to grab the tile, grab the treasures, and then use the empty tile for your camp drop.
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