Arkham Horror (3rd edition): Under Dark Waves Coming Soon
We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y’ha-nthlei, and in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever. –H.P. Lovecraft, The Shadow over Innsmouth
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity.
Under Dark Waves is a new large box expansion for Arkham Horror (3rd Edition), taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like "Ashcan" Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos's most compelling tales.
The narrative system could be a great addition to some solid dungeon crawl mechanics, but I guess Fantasy Flight thought it was more important to revive Elder Sign first. Not that I mind fancy Yahtzee, but an X-Men skin on Descent 4.0 with Arkham 3.0’s narrative mechanics? Super iterative? Yes, but a lot more exciting.
Gary Sax wrote: If I could try third edition without buying it, I would.
Like say...a TTS module?
I downloaded it a while ago but never got around to trying it.
Until very recently, you worked at Fantasy Flight. How did you get your start there? How was your experience working for such a well known company in the industry?
There's not much to the story of me getting hired. I saw the opening and applied. They must have liked the work I'd done on RPGs up to that point and liked me in my interview and then I was there making Eldritch a few weeks later. I didn't know a ton about the hobby games industry before starting at FFG. The only FFG game I had played at that point was Arkham Horror (which I really didn't like).
Maybe in the long run the LCG might end up costing more, but with the 3rd edition expansions running $50 each, and the slow pace at which we going through the LCG, it will probably be a wash for us.
The neat story progression mechanic didn't quite mesh up with the rather abstract, mechanical wack-a-mole puzzle. It made me feel like I could be playing the LCG, which does the former better, or Ghost Stories, which does the later better. Or just go play Eldritch if I wanted a straight up adventure game with less overhead.