Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

You May Also Like...

T
thegiantbrain
October 04, 2023
Hot
T
thegiantbrain
September 27, 2023
Hot
T
thegiantbrain
July 13, 2023
Hot
T
thegiantbrain
July 06, 2023
Hot
T
thegiantbrain
June 29, 2023
Hot

Cult of the Old - Citadels

Podcasts & Videos
G
GrantLyon
June 26, 2023
Hot
T
thegiantbrain
June 22, 2023
Hot

Cult of the Old - Brass

Podcasts & Videos
G
GrantLyon
May 21, 2023
T
thegiantbrain
May 11, 2023
Hot

Cult of the Old - Pandemic

Podcasts & Videos
T
thegiantbrain
May 09, 2023
Hot
T
thegiantbrain
May 04, 2023
S
Sagrilarus
May 03, 2023
T
thegiantbrain
May 02, 2023
T
thegiantbrain
April 27, 2023

Cult of the Old - Agricola

Podcasts & Videos
S
Sagrilarus
April 26, 2023
S
Sagrilarus
April 19, 2023
  • Podcasts & Videos
  • The Classic Quarter-Waster Blasts Its Way to the Tabletop with the Tyrland Bros.

The Classic Quarter-Waster Blasts Its Way to the Tabletop with the Tyrland Bros.

W Updated
The Classic Quarter-Waster Blasts Its Way to the Tabletop with the Tyrland Bros.

Podcast/Video Details

Episode #
Season 9, episode 5

Game Information

Publisher
Players
1 - 5
There Will Be Games

The Battle at Kemble's Cascade designed by Olle and Anders Tyrland is a throwback to the old arcade shoot 'em ups from the 80s and 90s.

Anyone around the ages of 25-35 will remember spending quarter after quarter on these games where everything on screen wanted to make that quarter a waste, and the player had only his or her reflexes and 3 bombs to deal with the onslaught. Kemble's Cascade recreates this feeling with an innovative threat system that calculates how many things at one time are trying to kill the players. On their turn, players decide whether to battle or power down. Battling means the player moves and shoots at either the enemies on the virtual screen or the other players at the table. Powering down allows the players to shop for upgrades to their ships. Another one of the unique elements of this game is its virtual scrolling screen. Cards are laid in plastic trays to create the board, and the trays can be moved to create the effect of the screen pushing players closer and closer to the big bad boss.

Our discussion focused on Olle and Anders design process, and how they share the design work. We explored the unique mechanics that feature in this game. We learn about the kind of pieces that were left out of the game but may return in the form of expansions.

This episode was recorded before Christmas. During the recording, Olle and Anders shared images with us most of which can be found on their designer diary. I am sharing one here that doesn't appear on their designer diary. It is early cover art that I kind of wish ended up the final cover art.

Link to blog post: clickity click

There Will Be Games

Mike Bonet (He/Him)
Associate Podcster

Mike Bonet is the host of the Who, What, Why game design podcast and the former co-host of the Ninja Vs Pirates Podcast. He's been podcasting off and on for more than 10 years total between both shows. Mike's big game dreams is to join the bevy of designers he has on his show in having one of his own designers published. Mike also owns lots of games and generally plays them whenever he can. He frequently loses to keep things interesting in the game.

Mike Bonet
Associate Podcster

Podcsts by Mike

Log in to comment