5 Things You Need To Know About Too Many Bones
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There Will Be Games
Too Many Bones is a game full of great ideas!
In this video, Board Game Inquisition reviews what we feel are the five most important aspects of the board game Too Many Bones published by Chip Theory Games and designed by Josh and Adam Carlson. We discuss the topic of the game, the mechanics it uses, what the game is like on the table, how it looks and feels and of course it's pros and cons.
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Log in to comment I've said it elsewhere, but this has such good reviews so there must be something good here. So Very Wrong about Games RAVES about this thing, which is unusual for both of them.
If I'm honest, I really really hate the art on the Gearlocks, creepy little goblins, and that does affect how I feel about paying so much money for a game like this.
If I'm honest, I really really hate the art on the Gearlocks, creepy little goblins, and that does affect how I feel about paying so much money for a game like this.
This was a great, detailed breakdown of the game. Thanks.
I've also been warded off by the cost of this one. No one I know of around here owns it. I'm also a little deterred by the component overload, but that's part of the experience, so maybe it's just not a game for me.
I've also been warded off by the cost of this one. No one I know of around here owns it. I'm also a little deterred by the component overload, but that's part of the experience, so maybe it's just not a game for me.
This is the game that got me to stop backing big Kickstarters. I have everything but the desire to actually play it. It sits in that overpriced chest under my bed so I don't have to look at it in shame.
Jackwraith wrote: This was a great, detailed breakdown of the game. Thanks.
I adore Antoinette. She does an excellent job of breaking down games so you can judge for yourself what you may and may not like about it, but at the same time, she doesn't hold back on her own opinions. She is also the mistress of damning with faint praise. She cracks me up at least once in every video. She managed it several times in this one. Whether or not you feel the same way depends on how amusing you find descriptions like "mature screaming of opulence."
I played it once a couple of years ago. Components were really nice, but the game left me cold. That combat arena isn't doing anything that a plain old hex grid wouldn't have done better. And the stacks of chips aren't doing anything that the Mage Knight combat dial hasn't already done better. But the tech tree is pretty cool, and who doesn't love a game with a million custom dice?
I checked this out at the last Con I went to (2019) and she's not kidding about the rulebook. It's a mess. Definitely not the kind of thing you can skim through and jump in and play (even if the game itself might work that way). If I try again next time, I guess I'll have to sit through some tutorial videos first.