Puerto Rico
The players are plantation owners in Puerto Rico in the colonial age. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their slaves colonists to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit.
The game system revolves around the 'role selection' mechanism. Players choose a specific role on their turn that dictates what players can do at that time. The player who selects the best roles to advance their position during the game will win.
Reviews and Articles About Puerto Rico
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Editor reviews
Easily one of the most important designs of the last twenty years or so, Puerto Rico is a master class in heavy Euro design. Nothing is out of place and every element feels deeply considered as part of a whole. The cyclical nature of the game play is really fascinating,...
Top of it's Class. Shame about the class.
I can really see why this is such a popular and highly lauded game amongst a certain type of gamer. If you want an intense, cerebral multiplayer strategy game with low player interaction and in which randomness plays only a tiny impact, they don't come much better than this. Of...
User reviews
Amazing game
This has been my favourite board game for years (only very recently was it dethroned). I grew up playing the usual fare (Game of Life, Monopoly, Risk) and got introduced to Euros with Settlers of Catan which I really liked at the time (I don't enjoy it as much nowadays)....
A perfect cohesion of rules, but...
Puerto Rico is a perfect engine. Though it's an impressive system, it's becoming more of a historical artifact as newer games utilize its mechanics in more interesting ways. I have a fine time when I play it, but is a "fine time" what I'm...
Really good Eurogame
It's an excellent game, but there are definitely times I don't want to play--it's so intense that the crowd needs to be into it, in my opinion. There are layers of nuance to the role selection that make for very interesting games. I feel some folks are a little too...
More of a fling then relationship material.
Yes, this game was very innovative when it came out. It's clever and original and smart and all of that stuff. But after playing this half a dozen times the game seems to somewhat stagnate and play itself out the same each time - I suspect you don't really have...
I HAS A CORM
A lot of choices and strategy here, which is almost always a good thing. The theme is thin and uninteresting, though. Also, I guess you have to play it several times before you "get" the strategy. There wasn't much there to interest me, though. If the strategy isn't intuitive or...