Reviews written by Gary Sax
The game is great and doesn't do too much, nor take too long. It encourages you to drive fast and make mistakes, just like a good racing game should do. You *can* spend a ton of time doing custom scenarios, etc, the rules will support it, but it is hardly necessary. All of this dovetails hugely with the modeling and hot wheels---they make the game so, so accessible. This game got me mildly back in to painting and customizing miniatures, which I hadn't done for 25 years. That's a big compliment.
Not my favorite genre, but I don't think this is so much better or worse than the newer KS entries in the genre that people are so enthused about. These corridor games are just way too calculated and plodding for me.
Like many of the Battlestar expansions, includes some positive aspects and some completely extraneous aspects.
Have only played the older Z-man version, but really pulls a lot of the important dynamics out of Twilight Struggle and boils it down too much. Becomes much more simple tit-for-tat placement and replacement.
Where Oath succeeds in spades is in providing drama.
Exactly what it says on the tin---a quick, extremely aesthetically pleasing roll and write (build). I think the first mini expansion is a must.
Lost Cities isn't a bad game. For my tastes, it's just *too* light. Too little meat on the bones. It doesn't generate much meaningful narrative between players and it disappears from your mind the second you end the game. At some point, unless a game is a party, deduction, or social game relying on complex above the table interactions between players, you just can't do much with this light a game.