- Posts: 1686
- Thank you received: 1539
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Is the answer just Gloomhaven?
Every time I go through Target I see Gloomhaven: Jaws of the Lion, and wonder if it'd be worth it and fun. The fact that it's cooperative (and potentially solo-able) isn't a bad thing with my current gaming circle. Although the time saving aspect of it for solo is kinda not there anymore. How well does it work with 2 people each controlling 2 characters? Should I just spring for the whole big box instead... it's kinda massive.
Please Log in or Create an account to join the conversation.
You’re probably thinking of BattleCon. Exceed, also by Level 99 and BattleCon’s spiritual sequel, is also simultaneous, but I’m not sure whether it incorporates space.Jexik wrote: Is there anything out there like Yomi but with a spatial component that is somehow not too complex? Like I think maybe one of those level 99 games was like that?
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 455
- Thank you received: 184
Jexik wrote: Every time I go through Target I see Gloomhaven: Jaws of the Lion, and wonder if it'd be worth it and fun. The fact that it's cooperative (and potentially solo-able) isn't a bad thing with my current gaming circle. Although the time saving aspect of it for solo is kinda not there anymore. How well does it work with 2 people each controlling 2 characters? Should I just spring for the whole big box instead... it's kinda massive.
I've been a bit out of the zeitgeist of gamers and these big kickstarter projects, but one of my friends convinced me to try the Gloomhaven pc adaptation (one advantage: not a shelf toad and about $20) and I thought I'd share my opinion of that.
It's not fun. It's a boring slog dependent on a braindead ai system for the enemies wrapped around fairly dodgy level design. It's enjoyable enough fiddling around with your own character and their attributes, but other than the constant churn of new characters and stuff to try out, there really isn't much else to it. The card-driven idea behind the system is strong, but would be better suited for direct confrontation where you would at least have the challenge of matching wits with another player. Instead it feels either too easy or just unfair. Maybe the campaign will fix that in the pc version, but I'm not sure I want to wait around and find out.
Please Log in or Create an account to join the conversation.
*I had a wonky class mix when I tried ( tinker and scoundrel with no front-liner) and had a less than amazing time. I tried to boot it up today and something got corrupted with my save file and I can't play at all... can't delete the save file either.
But maybe it's better face to face? I mean it is the #1 on BGG after all... could all these nerds be wrong?
Count Orlok wrote: The card-driven idea behind the system is strong, but would be better suited for direct confrontation where you would at least have the challenge of matching wits with another player. Instead it feels either too easy or just unfair. Maybe the campaign will fix that in the pc version, but I'm not sure I want to wait around and find out.
The main broad design idea that has been kicking around in my head for years is some kind of head to head battler with simultaneous action selection and a board... wasn't sure whether to go with programmed movement or some kind of Battleship style peg-board where you could reveal your move and do it. I also thought it might be neat to queue up some moves and have them take different amounts of time, and resolve kind of like the digging in Thebes, if you've ever played that. But that's kind of another thread entirely.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 1684
- Thank you received: 621
Over the summer, I nevertheless picked up Jaws of the Lion to play with my wife. Holy crap, SO much better.
#1 by far: the maps being in the book instead of made up of hundreds of tiles is a DRASTIC improvement. Setup changes from 20 minutes (that's IF you've bought an incredibly expensive organizer to make it easier) to 5. I would actually consider rebuying Gloomhaven at some point, but ONLY after they make a book for the maps.
#2: two player feels WAY better paced than 4 players. 4 players was a huge slog, there are just a shitload of monsters and it's exhausting just to think about getting through all those monsters, and there's more downtime and scenarios take longer. Games take 1-1.5 hours instead of 2-2.5.
#3: the slow-ish introduction of the rules over the first 6 scenarios is great. The overall reduction of all the crap (conditions, etc.) you have to look up is great. The reduction in number of monster types is great: yeah, it's awesome that all the monster types act differently, legitimately. But what makes that REALLY work is when you face the same type of monster more than once, so you're like "oh dang, it's the Blood Demons again! Well, now we know what types of things we can expect them to do, so we'll be better prepared this second time!" When you're facing new monsters every time, it all slurs together in a big mush instead of there being a smaller selection of distinct-feeling monsters.
It's been a while, so I don't remember everything that felt like too much in original Gloomhaven, but there are no summons in Jaws of the Lion. My memory is that the rules for summons (and in particular how monsters targeted them) were weirdly unintuitive and convoluted. Overall, the monster movement rules are way more intuitive in Jaws of the Lion.
It still has the problem that it's honestly a pretty repetitive optimization puzzle, and the whole "replay a scenario until you beat it" thing is truly just awful, because scenarios are NOT fun to replay.
I highly highly recommend against playing 4 heroes with two players. Just play one hero each, it scales, I cannot fathom wanting to play two heroes at the same time.
Please Log in or Create an account to join the conversation.
- Posts: 1684
- Thank you received: 621
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Michael Barnes
-
- Offline
- Mountebank
-
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Battle Con is really good, but Exceed is the best of those fighting game card games. The Street Fighter set is great.
If you really want that kind of gameplay with spatial stuff (and simultaneous combat action selection), Unmatched is absolutely the way to go.
Please Log in or Create an account to join the conversation.
Michael Barnes wrote: Don’t even consider “full blown” Gloomhaven. IMO it’s just not worth the extra everything. Jaws of the Lion is all the Gloomhaven most people will ever want or need.
Yeah, after dragonstout's post, that's kind of where I was.
Michael Barnes wrote: Battle Con is really good, but Exceed is the best of those fighting game card games. The Street Fighter set is great.
I'm less excited about the linear movement. That's very 2D fighting game ish which I can respect, but...
Played cobble and fog a bit. I liked all right, but it didn't really wow me. My theoretical magic dream game would probably also make terrain matter more, much like it does in something like Heroscape or games where cover matters. I guess the little fog tokens that the Invisible Man drops are something approaching that.If you really want that kind of gameplay with spatial stuff (and simultaneous combat action selection), Unmatched is absolutely the way to go.
Please Log in or Create an account to join the conversation.
The main broad design idea that has been kicking around in my head for years is some kind of head to head battler with simultaneous action selection and a board... wasn't sure whether to go with programmed movement or some kind of Battleship style peg-board where you could reveal your move and do it. I also thought it might be neat to queue up some moves and have them take different amounts of time, and resolve kind of like the digging in Thebes, if you've ever played that. But that's kind of another thread entirely.
Have you played The Dragon & Flagon? Because it kind of sounds exactly like that you're describing. It's a programming game where you're in a fantasy bar brawl. Thought it was really fun, but couldn't get anyone to every okay it do it moved along. But check it out if you haven't.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Ah_Pook wrote: Have you played The Dragon & Flagon? Because it kind of sounds exactly like that you're describing. It's a programming game where you're in a fantasy bar brawl. Thought it was really fun, but couldn't get anyone to every okay it do it moved along. But check it out if you haven't.
Come to think of it, I remember hearing about this and thinking it sounded cool. Never got around to playing it... and I'm guessing it's another one that would benefit from having more than just 2 players.
Edit: Watched Vasel's review of it... definitely looks pretty cool. He did kind of point out my fear that it might be best with 4 or more players though. (He said 5 might be the weakest). It definitely sounds like what I described earlier, right down to the Thebes-style timer, haha.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.