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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
X-wing vs. Heroscape (vs. MtG)
- Space Ghost
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I have X-wing, but have never played Heroscape. I have been thinking of tracking down some Heroscape and giving it a shot -- and at the same time, thinking of selling some MtG to fund the exploration.
So, which is better?
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But I thought X-Wing was incredibly tedious.
MtG is obviously in an entirely different league. Entirely different. But you can probably sell off four Magic cards to buy everything released for X-Wing, so you don't exactly need to "sell out of Magic" to get into one of the others.
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- Michael Barnes
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Heroscape is really fun, the terrain system is fantastic, and of course the toy factor is off the scale. But for as much as I like it, I have never once been inclined to own it beyond the master set. Yep, that's all I ever bought. Every game I've ever played has been with other people's massive collections.
It's VERY simple, and you might be disappointed at how basic it is. There is depth in squad building, but to get to that you really need a lot of stuff and some of it from what I understand is getting expensive and hard to find.
Neither game is as good- or as perennial- as Magic. But that said, if you've got cards gathering dust and not being played with, I guess that makes a better argument for trading out.
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- Sagrilarus
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I call Heroscape the perfect board game for a number of reasons and one of them is for the publisher more than the buyer -- the nature of its theme literally allows for expansions in any direction that can be imagined (and "literally" in this case literally means "literally"). So a metric butt-ton of content was available for sale. X-Wing like every other game besides Heroscape is bound by its theme, and will never have the opportunity for the kind of expansion and broad appeal that Heroscape did. You're never going to see Gorillinators flying space ships.
X-Wing appears to be getting tournament following, but I'll tell you what, I've never met nicer people, better gamers, better sports, or had more raucous, fun play than at the Heroscape tournaments I've attended. They are the gold standard of gaming events, lifting the game way higher that it is when you're playing in the kitchen with your buddies. It is truly a high bar to clear.
S.
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- Space Ghost
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I don't have much of an attention of getting completely out of MtG. I am thinking of just narrowing down my collection to: (a) cards that are viable in vintage and legacy, or (b) to cards for a just a few favorite decks in vintage and legacy.
There is a lot of Heroscape that seems appealing, but I am sure that what I am looking for is going to be be in squad building. As such, I know that it will be more of an investment.
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Now the squad building is a lot more interesting, but you really end up spending $500 or more to get the most out of it. You often want three copies of a common squad, and of course you want a lot of different kinds of squads for build option variety. You can see that it can get out of hand fast.
And this is more of a pet peeve, but for the life of me I could never figure out how to split my collection fairly so two players could army build without both trying to grab the same piece. You can't do it by faction, since the factions aren't balanced, and in any case you are gimping your experience if you don't allow crossover groups. You could just deal them randomly I suppose, except good luck shuffling those hex cards. At least with X-Wing, you have Rebels vs Imperials, clear as night and day.
So yeah, X-Wing for me. Army building is as good or better, and the actual gameplay is much, much more engaging. After playing a bit of X-Wing and Monsterpocalypse, I relaized I would never enjoy Heroscape again. Sold off my collection with great relief.
I don't really know how you want me to compare either of them with MtG. Myself, I prefer kitchen table cube sealed. Tournament level Legacy? If you don't intend to use your MtG cards, you might as well sell them - there's a good chance they won't be relevant in a few years, and if they are you can buy them again if you like. Some of those prices will rise, but hey now we are talking about investing in collectibles, not about playing games.
All of these are lifestyle games you know? Or at least they can be, if you want. If you like they lifestyle, maybe it doesn't matter so much which is objectively the best game.
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- Space Ghost
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I usually just play in Vintage tournaments -- but I have the occasional Legacy game/deck thrown in as well. My experience is that some Legacy decks can remain perpetually relevant and only require some minor tweaking (Fish/Goblins, for example) and many of the cards cross-over between Vintage and Legacy.
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EDIT: And if you're asking which is the best game from a construction perspective... yeah it's still MtG, hands down.
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Yep, this is model I went for, and have since gone even further and retired from MtG. Just pick your favorite decks and keep those tuned and current. I had my Mid-range Green 250 deck and the skeleton of Stax I never got around the finishing out before bailing for an iPad. In some ways its nice to have the monkey off my back.Space Ghost wrote: I guess I see the similarity in them as the "deck building" aspect. Right now, as Sag mentions, X-wing is the most limited as it has the shortest history; however, I imagine that it will continue to be supported.
I usually just play in Vintage tournaments -- but I have the occasional Legacy game/deck thrown in as well. My experience is that some Legacy decks can remain perpetually relevant and only require some minor tweaking (Fish/Goblins, for example) and many of the cards cross-over between Vintage and Legacy.
But anyway, there are decks you like (Fish, by the sounds), but you doubtless have shit that would _never_ go in that kind of deck. Dump those for $$$ and get something fresh that you'll play.
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I gotta add my opinion that this is *terrible* advice. If you look at the past 10 years or so since Legacy's inception, cards that were relevant 10 years ago are still relevant, and WAY more expensive. Certainly since I started playing Legacy around 5 years ago, extremely few cards have gone down, and most cards have gone way up. The decks that were around 5 years ago are still alive and kickin', outside of a very few that were banned.Stormcow wrote: If you don't intend to use your MtG cards, you might as well sell them - there's a good chance they won't be relevant in a few years, and if they are you can buy them again if you like. Some of those prices will rise, but hey now we are talking about investing in collectibles, not about playing games.
That said: I nonetheless sold my Legacy collection, except for my dual lands. I do still expect them to grow in price; but slowly, and I'd rather invest in quicker-growing assets. My main concern is with the possibility of Wizards deliberately killing Legacy; Aaron Forsythe has come out in favor of StarCityGames switching from Legacy to Modern, for example (SCG's response is that their Legacy tournaments are WAY more popular than their Modern tournaments).
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It's a kids game. It's all of the complexity and nuance of wargaming distilled into its essence and made simple enough for a kid to understand and enjoy. And it's centered around pure crazy fun, not historical accuracy or whatever. Are there strategies? Sure, pretty much the same strategies as any hex and counter wargame still apply. Is there armybuilding? A bit but it's pretty obvious what the best builds are in a blind build format. Where Heroscape really comes into its own is drafting your army and creating scenarios. And you can have an extremely satisfying 2-player game done in an hour.
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- SuperflyPete
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If you had some ace cards that people would buy for insane dollar figures, then fuck yes. It's not like a couple good cards sold would deny you your ability to play Magic forever. If you were choosing "ending my love affair with Magic to rape Heroscape's face", then that's a personal decision. I like Heroscape better.Michael Barnes wrote: Yeah, I would not sell out of Magic to buy X-Wing, that would be a little on the foolish side even though it's one of my favorite games of recent years.
Yeah, but you're not inclined to own much. Additionally, if you have friends with huge collections, fuck buying your own. Playing with their shit > Paying for your shit.Heroscape is really fun, the terrain system is fantastic, and of course the toy factor is off the scale. But for as much as I like it, I have never once been inclined to own it beyond the master set. Yep, that's all I ever bought. Every game I've ever played has been with other people's massive collections.
It's not hard to find, it's harder to find CHEAP. I get shit off of Craigslist all the time; I find a set, keep what I want, scalp the balance and it generally comes out that I made money on the deal or got my shit free. There's a reason my eBay id is Horsetrader.It's VERY simple, and you might be disappointed at how basic it is. There is depth in squad building, but to get to that you really need a lot of stuff and some of it from what I understand is getting expensive and hard to find.
Calling Heroscape "basic" is kind of bullshit, though. There's SO MANY factors to consider, especially when you play armies with synergies. It's not overly complex, but it's most assuredly not simple.
Depends on if you like card games. I think Magic is utterly droll.Neither game is as good- or as perennial- as Magic. But that said, if you've got cards gathering dust and not being played with, I guess that makes a better argument for trading out.
EDIT:
Heroscape has a RABID, loyal following. 3 years after its demise, it still has worldwide tournaments, still has people extending the game with customs (high quality designs, I might add), and still has world championships at GenCon with 200+ in attendance.
If you go to GenCon, check out the Heroscape tables. It's 10 50-60 foot tables with 64 maps on them and every one of them bitches is being used from the start to the end of GenCon. For a dead game, it's got legs. Hell, it's probably the most influential "light wargame" in the last decade of the 2000's.
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Fuck MtG. Remember that "Ruined by fans" chart? Put Magic on that bitch, can't think of anything more deserving of being on it in all of gaming.
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- Sagrilarus
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Heroscape pulls the best people you'll meet to events, including several members here on F:At that bring their kids. They bring their kids because they can.
S.
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