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- Sorry, Charlie - A Post Apocalyptic Ballet Of Carnage; A Look At Neuroshima Hex!
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Sorry, Charlie - A Post Apocalyptic Ballet Of Carnage; A Look At Neuroshima Hex!
An abstract that stirs emotion and gets the blood pumping.
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I heard that they're finally going to translate the Neuroshima RPG materials into English. The timing is excellent because of the new Max Max: Fury Road movie release. Anyone know any more about that?
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Despite owning the 2.5 version of Neuroshima Hex! a few years ago and now the 3.0, I've never played with an expansion faction. I'm going to be doing a mini-review of the new Uranopolis but Steel Police and Doomsday Machine look stellar.
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- hotseatgames
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I do think people have said that 3.0 is fully compatible with previous versions, so they should be the same size. I know the graphic design changed as the old version has the black borders and the icons are slightly different. I didn't think I'd like the borderless tiles but they do look clean.
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I'm glad I got as much play out of my copy as I did before the iOS version came out. Before anyone chimes in with claims of preferring the tabletop version, let me stop you. Not this time, you're wrong. I might add that as much as Iove NH, I might prefer Theseus. I think I need to break that one back out.
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Josh Look wrote: Nothing impresses me more than a game that provides this much depth and play while maintaining a small investment rules-wise. When fully realized, less will always be more, and I can guarantee that it will see the table far more often than even the best wargame, Euro flavor of the week, or FFG card fest
Well this statement is wrong. Wrong in its premises. Wrong in its execution. Wrong in its conclusions.
Not saying NH isn't a good game. It is. However to claim that less will always be more in games is in no way true. Fully realized or no, there is a depth, immersion, and personal investment in weightier games that things like NH cannot touch.
This is particularly so on the war gaming side of things. Will it see more plays than the best wargame? Perhaps, but in no way will it see more table time. Nor dare I say will it compete with a card fest such as Netrunner in either times played or table time.
Games such as NH tend to see, in my experience, a burst of repeated plays initially followed by burnout. In essence, it is a pure abstract game (albeit with asymmetrical play) and as such gains no hold upon the imagination. That results in a finite lifespan of interest.
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repoman wrote:
Josh Look wrote: Nothing impresses me more than a game that provides this much depth and play while maintaining a small investment rules-wise. When fully realized, less will always be more, and I can guarantee that it will see the table far more often than even the best wargame, Euro flavor of the week, or FFG card fest
Well this statement is wrong. Wrong in its premises. Wrong in its execution. Wrong in its conclusions.
Not saying NH isn't a good game. It is. However to claim that less will always be more in games is in no way true. Fully realized or no, there is a depth, immersion, and personal investment in weightier games that things like NH cannot touch.
This is particularly so on the war gaming side of things. Will it see more plays than the best wargame? Perhaps, but in no way will it see more table time. Nor dare I say will it compete with a card fest such as Netrunner in either times played or table time.
Games such as NH tend to see, in my experience, a burst of repeated plays initially followed by burnout. In essence, it is a pure abstract game (albeit with asymmetrical play) and as such gains no hold upon the imagination. That results in a finite lifespan of interest.
I don't think I've ever read a more incorrect collection words in my life (then again, I don't go to news websites so...)
Flailing through rules sucks. I'm done with that. Immerision is only possible when the rules fade into the background.
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- ThirstyMan
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Also, you are a dick.
Are there lots of NH cons then? I must have missed that.
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Enjoy your rulebooks. It's the most you'll ever see of most of the games you buy.
PS- Jeff started the talk of immersion. I don't give a fuck.
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In terms of rules weight, I gravitate towards the heavy end of the middle, like maybe a 3.5 on BGG's weight scale. When the rules are minimal, the game tends to seem too simple and abstract. But a big rulebook can completely drag a game down for me. I've played Twilight Imperium several times now, and while I've enjoyed each game, I often felt a bit overwhelmed by the complexity. Chrome rules can bring a theme to life, but too many chrome rules can kill the fun.
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This comment is from you or your doppelganger?
<<Immerision is only possible when the rules fade into the background. >>
It really isn't the chrome that causes a game to drag, it's the inefficiency of the rulebook.
BSG doesn't really have a lot of chrome, in the base game, but it is a bitch trying to find stuff in the rulebook. PoG is similar, lots of flicking through pages of rules to find the particular one you want until you become familiar with the system. ASL is far better structured and fully indexed so, although more chrome, there really isn't much interruption of play. This is what makes it a very effective and addictive sandbox game.
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NH played great and we played it a lot but I can confirm Repo's burnout assessment. We got over it, then it was just a box full of hex chips and I sold the whole thing off in a flash - and don't regret it. Why? iOS.
I love NH but the iOS version is better and faster for this kind of a game. And for it's worth, while it has great possibilities the cardboard version doesn't bitchslap every other game ever made.
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- Sorry, Charlie - A Post Apocalyptic Ballet Of Carnage; A Look At Neuroshima Hex!