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Bolt Thrower: Through the Ages, XCOM, Tsuro, Clash Royale
- Matt Thrower
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- Shiny Balls
- Number Of Fence
Through the Ages is one of my top ten favourite games of all time. Yet I've never had the opportunity to review it. The recent New Story of Civilization edition gave me the perfect excuse, and the lovely folk at the Rollin' Dice Show asked me to do it for them. Here's the result.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
Michael Barnes wrote: If you are playing to dominate leaderboards it probably is pay to win but I think 99% of players will be satisfied not spending a dime.
I'm really enjoying it, but I think a lot of players are going to struggle in the gap between running out of initial gems and joining a clan. It's tough running without investing at least a little.
What's really sad about the money model is that there's zero reason it couldn't have just offered quests and card packs just like Hearthstone. That would remove all accusations of a paywall and it's not like Hearthstone is a profit failure. But Supercell felt they had to be just that bit more greedy.
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- Matt Thrower
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- Number Of Fence
Gary Sax wrote: I wonder if the modifications to Through the Ages military bring it a little closer to the Nations level military emphasis. Have you tried Nations, Matt?
Sorry to disappoint but ... no
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- Michael Barnes
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- Mountebank
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- Posts: 16929
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I didn't have trouble with that gap, but I also crossed it like a month and a half ago so the game could have been "rebalanced" since then. I am sort of running up against stiffer opposition in Arena 3 than I've seen yet, I'm actually having to sweat a little in more matches than usual and I got busted down to Arena 2. Which didn't send me to the shop to buy anything, but rather to my deck for some fine-tuning. I'm in a clan "Starwars", and I've gotten/given several donations so that works pretty well it seems. I believe I am a clan elder. I have never joined an online clan in my life, BTW.
The Prince seems to be the card everyone complains about because he is in fact a royal bastard. But he's also very easy to shut down with common cards. I use him, but I find that the Goblin Barrel is more often the game-winner- it does area damage when it lands, spawns three Goblins, and you can send a Skeleton Bomber or a Balloon up there to run the tower down quicker. I like to actually use the Prince as a diversionary tactic, because people tend to blow their hand to stop him. So I'll put him in the left lane, give it a few seconds, and then drop the Goblin Barrel and some support on the right.
It's really a great game, regardless of how they sell it. It'll be interesting to see if other games take anything from it and move it forward.
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