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Five Games that don't suck, and you'll all agree with me eventually
- Sagrilarus
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Please name five boardgames you like that don't have limited choices?
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- Legomancer
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- Dave Lartigue
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Never seen a game that was both highly predictable yet simultaneously so punishing of any mistake.
As for the 5 you listed, I've only played DS and CN, maybe Junta (is that the one that came with dictator glasses?) DS is difficult and open-ended to the point where calculating the spillover effects of changing resources becomes too difficult, leading to sub-optimal decisions. If you had a digital version that could calculate them for you and let you chose I think a lot of "choice" would disappear.
Codenames can be played many ways and can rely heavily on specific partners shared knowledge. The endless options are definitely the charm of the game ("how in the hell is 'blue 3' supposed to mean bridge, car, and stadium but not river or Neptune?").
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- Sagrilarus
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I like the map half of Dominant Species. The worker placement half is a complete dirge.
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- Sagrilarus
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The only reason that worker placement sucks is that it makes weak designs publishable.
That may be profound, but I'm not sure yet. Need to think about it for a bit.
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Sagrilarus wrote: One of the replies --
The only reason that worker placement sucks is that it makes weak designs publishable.
That may be profound, but I'm not sure yet. Need to think about it for a bit.
It's true of any trendy mechanic. How many deckbuilding games came and went? Now we're in the era of asymmetric DOAMs and giant overproduced miniatures.
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