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Flashback Friday - Summoner Wars - Love It or Hate It?
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I have mixed feelings about the announcement that they are working on a 2.0. On the one hand, more stuff! On the other hand, clearly second editions render all my stuff THOROUGHLY UNPLAYABLE. /sarcasm
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- fightcitymayor
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1) I got yelled at on the original Plaid Hat message boards (shortly after they were created) by Mr. Bistro for reasons unclear to me now.
2) SW was one of the few games where I actively enjoyed each new bit of content. Never had a problem buying the new decks because I knew they would be fun & interesting (and playtested well.) And they always were.
3) I would wager if 50% of the dim bulbs who willingly lay down 200 shekels for the latest Kickstarter bucket-o-minis game just spent $50 on a used lot of Summoner Wars stuff, they would get more enjoyment out of the SW stuff than the KS dreck, and it would scratch a similar itch.
4) I still think some of the art was kinda bad. No offense to the artist, if they are reading this.
5) If I recall, this was one of the first notable hobby games to do the special promo cards (mercenaries) that were only available under certain circumstances (like ordering direct from Plaid Hat.) I also think they were an early item when BGG first opened their storefront. Khan Queso FTW!
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- BillyBobThwarton
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- Sagrilarus
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dysjunct wrote: I really liked it at first but the strategy of attacking your own units soured me on it. Seemed really antithematic.
Then don't allow it.
I really like Summoner Wars, even if my boy can make it last two hours.
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dysjunct wrote: I really liked it at first but the strategy of attacking your own units soured me on it. Seemed really antithematic.
There were some quirks and general issues with turtling that showed up in high level play. Here's hoping that second edition retains the charm without some of the bugs.
One of my favorite games of all time, though I rarely play it now. I don't have many willing opponents live since I played so much in testing and on the app.
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That ownership thing WILL change for 2nd edition as I'll actually be able to keep up for as long as I'd like. I'm more excited for this than any other recent announcement that I can remember.
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Ten factions, sleeved and summoned.
Shortly after that first big box release, I sold it all.
It wasn't getting played.
It's a clever game and I enjoyed my (limited) time with it. I may have tried to push it more with friends, but I didn't. Why? I think in large part it was because of the artwork. The illustrations are horrible. Digital drek.
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Are we talking about the same John Ariosa? The lead artist for Summoner Wars, Dungeon Run, City of Remnants, Mice and Mystics and a bunch of John Clowdus’ games? I love his work. In a time where the World of Warcraft aesthetic was still huge, his designs ran simpler and cleaner but with plenty of texture and personality.
I do think the art fell off around the Alliances box and looked half-done or leaned too much on glowing effects, but Ariosa’s work is solid.
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spacebiff.com/2020/02/17/summoner-wars/
I, also, think the art on Summoner Wars looks bad. Different strokes for different folks etc but...
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I listened to the PHG podcast released today. They talk a bit about Summoner Wars Second Edition, which will start pre-orders on March 1st. The buzz I've seen from playtesters has been positive. I know they've got all new art (same artist as their Crystal Clans game I think...) Also on that day, it sounds like players will have access to two of the factions in a browser-based app which will have AI as an option. That seems like a smart choice given current conditions.
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