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Pirate Games: Theme or Function?
04 Feb 2021 20:06 #318841
by charlest
Replied by charlest on topic Pirate Games: Theme or Function?
That's AEG's next card crafting game. I just haven't been impressed with any of those efforts thus far unfortunately.
Forgotten Waters received a great deal of praise this year. Anyone play that yet? I have a copy I've yet to explore.
Forgotten Waters received a great deal of praise this year. Anyone play that yet? I have a copy I've yet to explore.
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04 Feb 2021 20:15 #318842
by Jackwraith
Replied by Jackwraith on topic Pirate Games: Theme or Function?
Huh. I've never played any "card crafting" games but I just read the description on BGG. Sounds... chintzy. I haven't played a ton of AEG's stuff, but I love War Chest and really enjoy Lovecraft Letter and Guildhall. I haven't gotten into most of their big series games, like Nightfall or Thunderstone. I played Smash Up once and was kind of lukewarm on it.
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04 Feb 2021 22:23 #318844
by Shellhead
Replied by Shellhead on topic Pirate Games: Theme or Function?
Ugh, card crafting sounds almost as awful as prince-pleasing.
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05 Feb 2021 12:10 #318860
by Vysetron
You're more right than you know. You know deckbuilders? And how they're fun but putting them away is kind of a pain in the ass?
what if you also had to remove several semi-transparent cards from sleeves
Replied by Vysetron on topic Pirate Games: Theme or Function?
Shellhead wrote: Ugh, card crafting sounds almost as awful as prince-pleasing.
You're more right than you know. You know deckbuilders? And how they're fun but putting them away is kind of a pain in the ass?
what if you also had to remove several semi-transparent cards from sleeves
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05 Feb 2021 12:30 #318862
by Gary Sax
Replied by Gary Sax on topic Pirate Games: Theme or Function?
Sounds great to me, honestly, though I get why this opinion is not shared. I like combo heavy, creative construction stuff and give absolutely no shits about setup time. But then stuff like Millenium Blades appeals to me conceptually too.
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