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Play Matt: Captain Silver - Revenge Island Review

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10 Jan 2022 09:43 #329605 by Matt Thrower
Enter Captain Silver - Revenge Island, a full-box expansion that aims...

Treasure Island is one of 2018’s unsung gems buried, like so many other gaming gems, in the ongoing avalanche of releases. Its map-based gameplay that has players scrawling all over the board in felt-tip is a joyous recreation of childhood treasure hunting. But for the adult in us, it also has solid deduction and chase-based gameplay to enjoy. For all its pleasures, however, it is not entirely without problems.

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10 Jan 2022 10:30 #329606 by charlest
I don't think much of this expansion either. I didn't find the base game map too hard to read, and I actually don't mind Long John Silver being nearly impossible to win. I'm not sure if I will even use the new cards in future plays.

I do find the new map slightly interesting. The layout of impassable terrain means you have to take some alternate movement paths when heading in certain directions. This is minimal though in terms of overall impact so I get your point. The rules for what you can and cannot move through, however, are annoying.

I still think Treasure Island is an amazing game. It's been in and out of my top 50 games the past few years.
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10 Jan 2022 10:37 #329608 by Matt Thrower

charlest wrote: I don't think much of this expansion either. I didn't find the base game map too hard to read, and I actually don't mind Long John Silver being nearly impossible to win. I'm not sure if I will even use the new cards in future plays.

I still think Treasure Island is an amazing game. It's been in and out of my top 50 games the past few years.


Treasure Island is in my top 75. It's such an unusual game, and I love the way that building up an actual map on the game board is part of the play. Talk about emergent theme,

But while it's fine to have Long John run the game, I don't quite get why you wouldn't take the opportunity to make him more competitive? Especially when it involves no extra rules and adds a bit of fun variety. I really like the Black Spot cards, to the point where I felt a bit bad giving the expansion 2*. But when so much of the contents are pretty pointless, I felt it was only fair.

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10 Jan 2022 12:07 #329614 by charlest
Mostly because having an extra deck is slightly annoying, figuring out how much difficulty is appropriate would not always be easy (making it too easy for Long John Silver would be far worse than doing nothing IMO), and then remembering I have that ability and the timing of when to play it is a tiny bit of trouble.

It's just less elegant and less simple, even if it's not complex or much more weight. I've played with it twice and just felt ambivalent each time.

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