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Lord of the Rings: The Board Game Anniversary Edition Announced
The classic Knizia co-op retyrns to print.
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- Jackwraith
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- Maim! Kill! Burn!
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I question the upgrades, in part, because I had the original with both expansions and there was no "cardboard standee" for Sauron. One of the most attractive non-John Howe parts of the game was the black column with the red Eye that was the Sauron figure. Did that come in one of the expansions and I'm just not remembering? And it seems like there were hobbit figures, too, but I have no clear memory of that.
But, overall... meh. I'm a Knizia fan and an LotR fan. But this one just never sold me. I loved the design concept, in that it pretty faithfully recreated much of the story and the tension inherent to trying to destroy the Ring while the Eye gets closer and closer. It's a Knizia, so it's a smart application. But there was never as much "game" there as I usually expect from his stuff (Modern Art, T&E, Amun-Re, etc.) It was mostly just drawing tiles and dealing with the inevitable poor draw. There's probably some of my bias against co-ops lurking in my reaction to it, as well.
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- Michael Barnes
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But yeah, what a whiff by not making this an all-in-one release. I'd gladly pay $100 for a very lightly updated all-in-one premium package. Friends & Foes is -essential- to the game, and the Bree/Isengard board completes the story. It also adds one time powers for each of the hobbits, which means another do-or-die resource. Sauron was good but WAY too hard with a human Sauron player...but that expansion added some good stuff (including the all-important black bag for the tiles). Battlefields was...interesting. I'm somewhat of the opinion that Knizia didn't actually finish it or that he repurposed another fledgling design to make it because it kind of doesn't really fit with the rest of the design. It turns the battles into these odd flowchart-like affairs. It's definitely interesting, and I've come to like it a lot more over the years than I did to start with, but it's still a strange addition.
But why couldn't all of these be put together for a deluxe, definitive 20th anniversary edition?
The black column (one of gaming's greatest pieces) is in the base game.
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- ChristopherMD
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- Sagrilarus
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- D20
- Pull the Goalie
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jeb wrote: Hmm. Mine had the standees for the players, but had Sauron wedge and the fat ring. How many versions of this did they make?
I have an '07 Kia Sedona with '06 headlights in it. You may have gotten what was lying around the warehouse.
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- Matt Thrower
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Michael Barnes wrote: This game blows War of the Ring out of the water in terms of expressing the themes and subject matter of LOTR.
As a dedicated Tolkien nerd, can I just say: GTFO with sprinkles on.
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- southernman
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I will have to say that playing the Sauron expansion with a full compliment of Hobbits is the best experience this game can produce (with his-evilness playing Sauron of course), making each Hobbit call Sauron at the beginning of their turn just to inflict more stress on them . And those Dark event tiles ... nasty.
And reading/using the expanded rules document by Chris Lawson is recommended for Middle Earthings.
Unfortunately I don't know enough gamers who like co-ops or this game to get it played much.
So, yeah, sounds like a pretty average 20th Anniversary effort.
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Matt Thrower wrote:
Michael Barnes wrote: This game blows War of the Ring out of the water in terms of expressing the themes and subject matter of LOTR.
As a dedicated Tolkien nerd, can I just say: GTFO with sprinkles on.
As another dedicated Tolkien nerd, I think Barnes is right and can ... stay ... and remove the sprinkles?
The themes of LOTR are friendship, endurance, and sacrifice. The Knizia game really nails this. WOTR has some aspect of this (corruption track, some of the cards) but overwhelms this with the strategic military aspect. And of course the Sauron player doesn’t engage any of those themes at all, except in opposition.
That said, I think WOTR is a much better game. There’s more interesting decisions, it’s more dynamic and less reactive, and there’s just a lot more going on. But as a Tolkien experience, Knizia is superior.
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What's amazing to me about the 20 years since this came out is the change of attitude towards co-op games. Aside from Sherlock Holmes, Consulting Detective (which isn't much of a "board" game), I think this was the first ever cooperative game. I remember debates at the time about whether it even *counted* as a "game" since there were no winners! It was a radical design shift that I don't think Knizia gets enough credit for. Sure, Pandemic went gangbusters and brought it mainstream, but The Dr. was there first.
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