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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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What BOARD GAMES are you TRADING?
- SuperflyPete
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I offered my Dreadball Striker setup for a couple of painted Firestorm Armada starters, hoping it flies. I really liked that game when I played it, and it has a lot less of the fiddliness of Star Wars: Armada.
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- Cranberries
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- SuperflyPete
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OUT:
Spurs, Doom and Bloom Survival, Rogue Agent, Lords of Waterdeep, Power Grid
IN:
2x SW Armada Starter, 1x Assault Frigate, 1x 1x Imp Fighter, 1x Reb Fighter
Trade 2:
OUT:
Dreadball Striker
IN:
Firestorm Armada: Terran Starter, Dizz Starter + random ships.
I feel like these were solid, fair deals.
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Nice haul. You'll be knee deep in space gaming this month.SuperflyTNT wrote: Trade 1:
OUT:
Spurs, Doom and Bloom Survival, Rogue Agent, Lords of Waterdeep, Power Grid
IN:
2x SW Armada Starter, 1x Assault Frigate, 1x 1x Imp Fighter, 1x Reb Fighter
Trade 2:
OUT:
Dreadball Striker
IN:
Firestorm Armada: Terran Starter, Dizz Starter + random ships.
I feel like these were solid, fair deals.
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- SuperflyPete
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I'm way more jazzed about Firestorm. It's the little things, like the fact you can roll the ships. Why is it with most games if your starboard shield is down, you have to maneuver out to hide that side instead of just rolling and presenting the opposite side??
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I dunno, I don't think Armada is THAT fiddly. Moderately so, yes. It is a minis game though and by definition those are, no? I think FFG did their best to make it smooth as they could. But we all have differnt tolerances for what we consider fiddley...
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edit: whoops! Google, then post. Didn't realize FA has a 2nd Edition rulebook out. No idea what's been changed.
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- SuperflyPete
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- SuperflyPete
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Pretty biased but clean and informative review.
"3 16-packs of chessex 16mm" LOL
Most attacks with capital ships are 5-10 dice, with only the largest being 10+. 6's explode (roll another die for 6's and 6's are worth 2 successes). You check successes vs enemy's damage resistance. If you exceed it, they take hits for excess. If your hits exceed their crit rating, really bad shit goes down...fires, crew sucked into space...
Some weapons are vulnerable to defensive dice. Torpedoes and missles can be shot down by fighters and point defense. Terrans have shields which can block a hit.
It's not crazy until you get into linked fire- if you have a battle cruiser with 4 escorts as a "squadron" they can all fire together. You combine all the dice, then halve them. So, it's not inconceivable to fire on a Dreadnaught with 20 dice when you link.
I'm pretty jazzed about it, to be honest. Not keen on painting a half million ships but the great part about painting big stuff is that details aren't as hard and you can crack out the airbrush. I'm going to make them look BFA.
Battle Report
Nice expo of a painted battleship
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- Cranberries
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craniac wrote: I'm trading Steam. I haven't played it in years
OUT: Steam. I bought this back when Martin Wallace was pissing off that one Age of Steam guy, and there was a big kerfluffle. Haven't played it in years.
IN: Blue Moons Legend. My son is playing MtG at school, and it seems like it would be nice to have a nine-deck, complete, portable game. Plus I read a review from someone on here-I thought it was Sagrilarus--who described it in almost religious terms. Apparently you have to break through the first 5-6 plays before its genius becomes apparent.
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- Michael Barnes
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