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From the Depths: Shogun-Samurai Swords-Ikusa
- Jackwraith
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Possibly the best of the Gamemaster series, Shogun has lasted down through the decades because of a solid foundation.
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- Andi Lennon
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And those minis got repurposed A LOT. I even used them for a diorama of some battle with El Cid in a spanish class, which would either be heralded as diverse representation today or shamed as cultural appropriation, depending on the conjunction of the planets
I kinda miss those style of games. Big and sprawling but not super rules heavy. The only game in recent memory that evokes it is Conquest of Nerath.
And if you do go one ebay looking for this game, make sure it has the turn order katana things. Those fell off the game component list at some point (with Ikusa?).
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- hotseatgames
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I don't know that we ever truly finished a game, quitting once when we got to the 6 hour mark. I sold it many years ago for a nice sum.
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- Jackwraith
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Greg Aleknevicus wrote: Fortress America also used d8s and d10s in addition to d6s.
Oops. Dammit. I thought I remembered all of them pretty clearly, but obviously not. Gettin' old (and way too many games...) Oh, well. At least the dice in Shogun were exclusively d12s.
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- Jackwraith
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jason10mm wrote: And if you do go one ebay looking for this game, make sure it has the turn order katana things. Those fell off the game component list at some point (with Ikusa?).
Yes, with Ikusa. They were still present in Samurai Swords; hence, the name.
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Its been ages since I played it. One advantage FORTRESS AMERICA has is that the game has a sort of built in turn limit - the combo of laser towers as well as the limited invader force pool means that games will come to a decision point around turn 7 or so . SHOGUN can tend to drag if players are dug in .
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- Jackwraith
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Great review.
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Msample wrote: Also, I wonder if the spell check kicked in on the article - wasn't the currency called "koku" and not "roku"?
I was listening to a dnd podcast when i read this and my first thought was "wait what!?! There is magic in some edition of this game???"
Now i want a more fantastical themed version of Shogun!
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- southernman
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Jackwraith wrote:
Greg Aleknevicus wrote: Fortress America also used d8s and d10s in addition to d6s.
Oops. Dammit. I thought I remembered all of them pretty clearly, but obviously not. Gettin' old (and way too many games...) Oh, well. At least the dice in Shogun were exclusively d12s.
Yes but Fortress America used the dice in a combat system that was prettyy advanced for the 80s in a boardgame - different dice for the different units, hit values changed for certain terrain unless you made a combined arms attack, attacking units could be disengaged or defending units retreated, unit stacking limits but bombers could break it, different unit ranges that made air units valuable but not by themselves, choppers taking land behind your enemy, supply line checks to cut off and remove enemy units.
And the Partisan cards - awesome clutching at straws for the USA player as he tries to hang on and gets units appearing behind invader lines or around his last few lasers. Then there was the invaders bringing all their units in over five turns, the USA gradually building up their lasers and getting free hits from them, city capture as the timer, plus the invaders were only semi co-op so you couldn't let your fellow invaders get too far ahead of you - yes, it was a 1 vs many semi co-op game, sure it must have been a first.
Shogun was a very good game but I always found the new ideas and variations in Fortress America to be much more fun to play - I own original copies of both them but FA is the only one that gets played once every two to three years.
Whoops - sorry for tangenting/hi-jacking your excellent article
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